I disagree, there's more to graphics than just resolution and AA. Even GOW2 with its 480p resolution looked better than many PC games at the time because of the art and the variety of levels. You can only fit so much art in a limited amount of space, and you will get much more level variety if you can have more textures. An adventure game like UC2 which takes you all over the world wouldn't fit in one DVD with as many detailed textures and models. When you look at the quality and variety of art in games, the ones that utilize Blu-ray storage capacity come out ahead.
That's why, IMO, reuseable distribution media would be a must.
So are you saying that the mentioned games would have sounded and looked just as good on a 8GB DVD?
Why would you even need a FMV if you're using a next generation console with flash media? FMV is good to hide non existant loading? It doesn't really seem to make sense, we're seeing less and less FMV in our games for the most part even in Sony exclusives where disc space isn't at a premium.
How about people who buy games online but don't have the speed/bandwidth for DD? How about getting games as gifts?
Reusable distribution media could only be an additional alternative to traditional discs and DD. In fact, current consoles could easily support this with a software update since they all have USB slots.
I don't know if a reusable media solution would ever work. For one it implies that people are discarding their old games to download new ones, unless you expect people to keep a large collection of 16gb flash memory cards around. It also means that clients would not be able to resell the games. Personally I would sooner expect an all digital steam type service before I'd ever expect to see a reusable media one. How long would it take to write ~10gb or so to a flash card anyways, aren't they kinda slow on writes? The fastest one I have is an expensive Sony model which writes at just ~20mb,sec or so. The cheaper ones write at far slower speed. I imagine the midnight launch lines would take forever as people wait for gigabytes to be written to their memory cards.
well as said usb 3 is 400MB/s so you'd just need something that can write that fast , a 80 gig ssd with a fast controller could be right up that ally
http://www.anandtech.com/show/4100/ocz-vertex-pro-3-demo-worlds-first-sandforce-sf2000
something like this would work
Unfortunately while USB3 has managed to up read speed to ~eSATA speeds, it still has rather anemic write speeds.
http://techreport.com/articles.x/20190/14
There you can see that while there is an ~5x increase in read speed, write speed only increased ~2x compared to USB 2.0. Which is still a lot better at 50-60 MB/s but nowhere near theoretical and thus far behind eSATA 3G (300 MB/s theoretical) much less 6G (600 MB/s theoretical).
It's too bad Firewire has always taken a backseat to USB as its write speeds haven't been nearly as crippled as it has been with USB.
Regards,
SB
so whats the problem with moving to esata 3g or even 6g ?
It's all going to come down to how secure do Sony or MS (along with the various publishers) think they can make redistributable software that relies on ownership verification rather than protection through media. On an open platform like a PC that is extremely difficult. On a properly locked down console it should be doable however.
It's too bad Firewire has always taken a backseat to USB as its write speeds haven't been nearly as crippled as it has been with USB.
Regards,
SB
I'd say the same as I said to corduroygt, which to me is that others got more visuals from less storage space. I still do question how much people out there really play games outside of their little microcosms, especially when I read the same tired arguments over and over again. Strange stuff like feeling shock and awe over the water flow in a U3 video, when Bayonetta deeper in the game does the same thing with lava except on a larger scale, an order of magnitude more transparency effects and at 60fps. I mean really guys, you need to get out there and play more games, this stuff has all been done before!
It´s not just "guys" in here that needs to get out(?) and play more games, it´s also the reviewers that does nothing but plays games for a livingI mean really guys, you need to get out there and play more games, this stuff has all been done before!
Who cares about other games, that was not the question, the interesting part was the games that was mentioned. Developers had the superior storage on the Blu-Ray as an advantage when they developed the games. And could use this storage to create incredible looking games and likely used the storage to get around limitations on the platform.
GOW 3, Uncharted 1+2, Killzone 2, GT5
These games all got praise for their graphics, by reviewers.
It´s not just "guys" in here that needs to get out(?) and play more games, it´s also the reviewers that does nothing but plays games for a living
Who cares about other games, that was not the question, the interesting part was the games that was mentioned. Developers had the superior storage on the Blu-Ray as an advantage when they developed the games. And could use this storage to create incredible looking games and likely used the storage to get around limitations on the platform.
GOW 3, Uncharted 1+2, Killzone 2, GT5
These games all got praise for their graphics, by reviewers.
It´s not just "guys" in here that needs to get out(?) and play more games, it´s also the reviewers that does nothing but plays games for a living
Just because you personally can't notice it doesn't mean there would be no loss of quality.Seriously? KZ2 can easily fit on 2x DVDs without any modifications, it's 12 GB. Compress audio and video and you can probably fit it on 1 DVD with no loss of quality.
Just because you personally can't notice it doesn't mean there would be no loss of quality.
I have played both Gears of War games and they're not even in the same league. Not talking without any comparison here...
The blur filter in KZ2 would have negated any minor sacrifices to already rather low texture quality in KZ2 if said textures ended up being compressed further to fit onto one DVD. But as said something as simple as compressing audio/video and/or removing multiple languages should easily get it to fit on DVD with no change in game visuals and changes to audio and video that would be unnoticeable by the vast majority of people who can't even tell the difference between .mp3's encoded at 128k versus 320k in blind listening tests.
Regards,
SB
I noticed enormous differences between Dolby Digital and DTS in the DVD's and Blu-rays I have. If you want to cater to "most people", the wii has shown that none of that matters anyway, so argumentum ad populum won't work here.
Killzone3 apparently has 45GB.
I find it hard to tell any difference between DTS and lossless stuff like TrueHD, but TrueHD is lossless so it should be better, although I don't know if I'd be able to hear it. Going from DTS to lossless is just not as big a leap as going from regular DD to something that's still lossy but at a higher bitrate like DTS or DD+. The latter was very easy to hear in my experience.DTS is very old , how about Doby True hd ? I for the life of me can't tell the diffrence between the losseless and true hd verisons of tracks.
Seriously? KZ2 can easily fit on 2x DVDs without any modifications, it's 12 GB. Compress audio and video and you can probably fit it on 1 DVD with no loss of quality.
GT5 also fits on 2x DVDs at 13.9 GB. A little extra compression on audio and video and you can probably squeeze it onto one DVD as well.
Uncharted gets you closer to your goal at ~21-22 GB for the first and second game. You'd need some compression to get it to 2x DVD's with most likely unnoticeable loss of quality on audio and video. Chop out multi-lingual support and you can probably squeeze it only 1 dvd without loss in quality of game visuals and limited compromises on video and audio.
GoW 3 is your best game for this line of reasoning as it comes it at close to 40 GB. Cut out uncompressed audio for multiple languages and compress audio and video and you might be able to fit it on only 2x DVD. But there's a chance you may not be able to. So I'll give you this one as being the least likely to make it without compromises to the games graphics.
Regards,
SB
Because if people actually played more games then they would see the best looking stuff doesn't make use of blu-ray storage, simple as that. .