Well it wouldn't replace physical media because flash is physical
Well it wouldn't replace physical media because flash is physical
How do you auth the game if it's a generic storage?
An external data interface for a flash cartridge may trade off some of the advantages enjoyed by internal storage.
USB 3.1's highest speed operates in the hundreds of MB/s to just over 1 at peak, whereas internal storage is looking at GB/s and possibly 10's in the future, and external interfaces involve additional specialized link controllers that would add a component to both sides of the link.
I don't know how to characterize the reliability figures for plugging and unplugging a cartridge versus loading/ejecting a disk. Blowing on the pins of a Gbit interface may not be a thing like it was for old console cartridges.
The benchmarks for the cheapest TLC SSDs are also dropping, given the latest value lines' regressions in sequential speeds that would have impacts in manufacturing speed and removing internal storage.
The other questionable element I see is the impact this may have on retailer stock management. You can stomp on a polycarbonate disc and landfill it, but it is increasingly frowned upon or illegal to try doing this with e-waste at the same volumes.
If there's a reliability issue, they could make carts with optical interconnect.
Power with physical pins, and add frickin lazer beams. And print a shark logo on top.
Technically it's an optical media... I want 5%.
This is why I doubt 100GB will be enough for a 4k console. These are end-of-gen sizes for PS3, and first year games for PS4.
That's a separate consideration from whether flash storage is internal or attached via an external slot interface if it is a distribution medium. Skimping on internal storage means leaving a significant fraction the memory's performance lost behind the interface.Mechanical drives aren't hitting GB/s in transfer rates. Mechanical drives have stagnated staying at around 100MB/s peak for 2.5inch drives.
And the process scaling that increases density is dropping the ability of the cells to produce a signal that rises above the noise floor. Multi-level flash makes this worse, but it is also the flash that is representative of the cost curve that is supposed to make VLSI silicon more economical than disposable plastic.As for TLC performance dropping. I think its because people want more capacity.
Their sequential write speeds are poor enough that they would have a material impact on how quickly a cartridge could be written.The performance of even the lower TLC drives is still leaps and bounds better than any mechanical drive and my OS doesn't need to be much faster than it is now. I think that's where these cheap large TLC drives are targeting. OS drives.
Flash thumb drives are now fast enough to rival mechanical drives. USB 3 is 5GGbps ( if they go with a standard usb port , they could clock it faster or make other changes) That's fast enough for a 500MB/s drive. Its only 1Gbps behind Sata 3That's a separate consideration from whether flash storage is internal or attached via an external slot interface if it is a distribution medium. Skimping on internal storage means leaving a significant fraction the memory's performance lost behind the interface.
3Dnand has gone back several process nodes.And the process scaling that increases density is dropping the ability of the cells to produce a signal that rises above the noise floor. Multi-level flash makes this worse, but it is also the flash that is representative of the cost curve that is supposed to make VLSI silicon more economical than disposable plastic.
Their sequential write speeds are poor enough that they would have a material impact on how quickly a cartridge could be written.
I suspect 0.16/GB by launch of next gen consoles is more realistic.@eastmen How much do you think flash will cost per gigabyte at launch, when will that be?
So far you said 0.08/GB, next gen launch in 2017, and carts up to 512GB. But never all three in the same post, making it difficult to argue about the feasibility of using flash as a distribution media.
But in the case of considering a console without internal storage, it would also mean leaving behind the tens of gigabytes or more of bandwidth that an internal solid state drive would have. Disk IO is one area where the generational scaling was limited.Flash thumb drives are now fast enough to rival mechanical drives. USB 3 is 5GGbps ( if they go with a standard usb port , they could clock it faster or make other changes) That's fast enough for a 500MB/s drive. Its only 1Gbps behind Sata 3
It has done so by injecting a significant manufacturing and electrical constraint, due to the complexities of building the vertical channel reliably and the very poor electrical performance, and what it has done is kept flash in the ~4x nodes that are already notably down in the endurance and retention time versus the first nodes used for consumer SSDs. The existing cells are already reaching the limits of current technology, with some assertions that they'll figure out how to overcome this for the super-high layer counts in the long term.3Dnand has gone back several process nodes.
A 40 GB game would take 400 seconds to write to the drive at that rate. The cycle times for disc stamping are measured in seconds.It depends on what drive your looking at i'd have to crack open some thumb drives and see if they have tlc in it . Most of the 128gig thumb drives on the market hit 100MB/s sequential writes.
But in the case of considering a console without internal storage, it would also mean leaving behind the tens of gigabytes or more of bandwidth that an internal solid state drive would have. Disk IO is one area where the generational scaling was limited.
It has done so by injecting a significant manufacturing and electrical constraint, due to the complexities of building the vertical channel reliably and the very poor electrical performance, and what it has done is kept flash in the ~4x nodes that are already notably down in the endurance and retention time versus the first nodes used for consumer SSDs. The existing cells are already reaching the limits of current technology, with some assertions that they'll figure out how to overcome this for the super-high layer counts in the long term.
A taller stack means more complex signal analysis algorithms and more advanced DSPs, more complex error correction, more redundancy, and scaling the process node or bits per cell makes access and programming time worse.
A 40 GB game would take 400 seconds to write to the drive at that rate. The cycle times for disc stamping are measured in seconds.
This basically takes a cost out of the console and foists cost and liability on the manufacturing and retail chains, when downloads are increasingly popular.
The capacity increases are contingent on overcoming the scaling barriers to raising the stack. Evaluating whether this is an easy problem to solve solely by drive bandwidth does not take into account that these modern drives do use significantly more complex techniques to extract a signal from the noise.Looking at the 3d nand ssds on the market it doesn't appear you are correct. Not only are they just as fast but they are doing it with less channels (since they need less nand chips for the same capcity) and capacity is set to continue to sky rocket
That's a logistics chain that generally does not exist currently, and it's more complex than what is done for polycarbonate discs you can stomp and throw in a dumpster.Yes it does foist it onto the manufacturing chain. Not so much the retail chain since retail could send back unsold copies that can be wiped and reprogramed with new content.
They unveiled a 2TB and a 4TB. Are you sure it's the 4TB capacity which will be $500? Because it doesn't add up with their stated $0.25 per GB.Mushkin says it's designed this drive with 3D MLC flash, which should offer a good mix of performance and affordability. Mushkin couldn't tell us where it's sourcing that flash, but it does say to expect a cost of about $0.25 per gigabyte when this drive hits shelves sometime in Q2 this year.