Just a question that's been idling in my mind and I'd like to get a definitive answer (if possible).
Do developers typically render each of the players' screens at full resolution as the single player and just split-up how much space is taken on the screen (besides reducing other graphical effects)? Do they differentiate between rendered resolution and the view angle/aspect ratio ala Doom 3 in this case?
Do developers typically render each of the players' screens at full resolution as the single player and just split-up how much space is taken on the screen (besides reducing other graphical effects)? Do they differentiate between rendered resolution and the view angle/aspect ratio ala Doom 3 in this case?