About ICO

I finally bought ICO and wonder what i should think of playing this game.
I get the feeling that it´s calm and peaceful but i really want you too tell me what i should "think" of and soo on in this game.
Please tell me your experience about ICO without spoilers.
 
overclocked said:
I finally bought ICO and wonder what i should think of playing this game.
I get the feeling that it´s calm and peaceful but i really want you too tell me what i should "think" of and soo on in this game.
Please tell me your experience about ICO without spoilers.

I don't know what to tell you to "Think" in this game, the author has left it open for the players to feel the game.

You may get better answers if you ask the question in GameFAQs ICO message board as there are plenty of ICO fans there.
 
I felt emotions, peaceful emotions. And I got seriously involved with a couple of digital characters. When you play the game you can clearly notice that it's a labour of love from all the team members, it'sjust so delicate...

And as far as game design goes, the fact of no lives, no-on screen information, no music (apart from the saving screen), just enviro audio (and what audio that is..).

I'll tell you a little story: My girlfriend wasn't much into videogames (now she's just a sucker -is this a correct expression?- for Zelda:WW), but I remember when I finally got my hands on Ico.. At first she didn't want me to piss her off with yet another boring gaming session from me.. but after a couple of minutes she was kind of mad shouting me to go and "kill" the shadows who had captured Yorda... it really was special...
 
Hmm, interesting question, now that I think about it, you do get kinda attached with Yorda, and there was certain part, where I just had to go till the end.
 
Overclocked, if you want to see an impression of the game that I almost 100% agree with, go read IGN review of it.

The game is certainly very special, and I think you will feel it for yourself, without being told what you are supposed to feel.
 
overclocked said:
Maskrider, i know you can check over at gamefaq but i´m so afraid of spoliers too this game.

In that case, just play through it and see if you can enjoy the game. The emotion is there for you to feel about it.
 
overclocked said:
I finally bought ICO and wonder what i should think of playing this game.
I get the feeling that it´s calm and peaceful but i really want you too tell me what i should "think" of and soo on in this game.
Please tell me your experience about ICO without spoilers.

Don't bother with anyone else's feelings, just explore your own as you play. I guarantee that, unless you're cold-hearted (;)), you will feel something.

Best game this generation, BTW :D
 
Ok i´m heading over too IGN and read their review.

btw ICO was chosen the GOTY/all categores here in sweden.

Maskrider you seem too be somewhat "crazy" in this game after looking at your homepage. ;)
 
ICO at its heart is just a simple puzzling solving game. It is entirely playable on its first playthrough. The game is pretty short. The artwork is nice. The final action bit is quite cool. No idea why it is so highly rated in the niche gaming circle. Finally, I would like more action in the game, something that NICO might seems to be providing. All said imo. :D
 
overclocked said:
Ok i´m heading over too IGN and read their review.

btw ICO was chosen the GOTY/all categores here in sweden.

Maskrider you seem too be somewhat "crazy" in this game after looking at your homepage. ;)

ICO was a surprise to me, I was so emotional attached to the atmosphere. Nothing compares to it yet.
 
chaphack said:
ICO at its heart is just a simple puzzling solving game. It is entirely playable on its first playthrough. The game is pretty short. The artwork is nice. The final action bit is quite cool. No idea why it is so highly rated in the niche gaming circle. Finally, I would like more action in the game, something that NICO might seems to be providing. All said imo. :D
More action would ruin ICO, which by its nature is not an action game.
If one wants action, shooting and killing, there is a genre for that type of game, and it is called 'an action game'
The gameplay elements in ICo are simple, it's the overall atmosphere and emotion that makes it special.
It's not a game that everyone can appreciate. I would say that if you are a person who for example enjoys torturing little kittens, then you would not like ICO.
 
chaphack said:
ICO at its heart is just a simple puzzling solving game. It is entirely playable on its first playthrough. The game is pretty short. The artwork is nice. The final action bit is quite cool. No idea why it is so highly rated in the niche gaming circle. Finally, I would like more action in the game, something that NICO might seems to be providing. All said imo. :D

Chap, you don't go see Phantom of the Opera, for example (as I'm sure you've heard of it), and say it would be better if the orchestra pit instead held the teens off MTV's Spring Break 2003 bump 'n grindin and passing around ectasy... catch my drift?

Nobody is saying you must only experience the Opera, or that alternatives like grinding with someone isn't good times - but you don't only and exclusivly do one thing. Neither do you go to the Opera expecting to wake up next to someone the next morning (well, thats questionable). ;)

In light of the amazing (and almost universal) critical acclaim and recognition for ICO - I can't help but feel that you're basically indirectly announcing to the rest of us that your an ignorant litte guy who doesn't understand nor appreciate what's happening in the game. That all you want is unobstructed action, killing, and violence in lieu of any thinking, emotion, or refinement.

Perhaps if you'd play the game again when your a bit older, preferably in your twenties, you'd have a different understanding and appreciation of it.

PS. Notice this trend in gaming? Between the same people and games like ICO and MGS2: SoL.
 
Spoilers for ICO, text in white:


They should've left the ending without the beach scene though, it would have been much more touching that way.
It's like the alien ending in film A.I. that was added by Spielberg, it's underrating the audience if director thinks that a movie or game can not have an ending where the character is left dead.
 
rabidrabbit said:
Spoilers for ICO, text in white:
Some of the board styles (like "blueGray") have dark backgrounds where white text is perfectly readable. I thought putting the white text in a quote block would make it unreadable on all board styles, but I was wrong, it's still readable on blueGray (uses black background for quotes). It would be nice if we had a "spoiler" block type that would set the background and text to the same color on all board styles.
 
Rabidrabbit,

*spoiler*


I'm pretty sure the beach scene was put there to actually accent that both of them are indeed dead, and just awoken in some sort of peacefull afterlife. At least that's what I instantly thought when the scene started, and the symbolism that surround that scene points really strongly in that direction. Not to mention it's perhaps the only logical explanation for the whole ending scene - everything else would require some incredibly vague far fetching to explain how they ended up there, and in case of Yorda, how she turned back to her white form.

In any case, this has been argued to no end among fans of the game, and the general conclusion seems to be that authors wanted to have the ending where your faith will decide what happened - i.e. if you want to believe they died, you are left open to do so, and vice versa.

Btw, I'm pretty sure alien ending in AI was there in the rough script Kubrick handed over to Spielberg. I've read that on salon.com, I think.
 
Back
Top