in DX docs where it talks about shader semantics it says vertex shader output semantic TEXCOORD[n] where "n is an optional integer between 0 and the number of resources supported".
two questions:
does "resources" here refer to registers? if so, do these VS output/PS input semantics denote a special class of register (different from general const or fetch or temp registers) that's only used for passing VS output to the interpolator and from the interpolator to the PS?
I guess the "number of resources" is hardware dependent, but is there a way to find out? Say, how can I know if I can use TEXCOORD[9]?
two questions:
does "resources" here refer to registers? if so, do these VS output/PS input semantics denote a special class of register (different from general const or fetch or temp registers) that's only used for passing VS output to the interpolator and from the interpolator to the PS?
I guess the "number of resources" is hardware dependent, but is there a way to find out? Say, how can I know if I can use TEXCOORD[9]?