I was just looking at screens from Crysis vs Reality on this video:
http://gameplanets.blogspot.com/2007...omparison.html
And there is NO denying that crysis is a stallion of next gen sublimity.
However in all the tech demo's and ingame video's i've seen of this game and any other game for that matter.
I've never seen WIND?
Crysis has Waves but wind is a major factor in creating waves and a realistic environment.
When looking at ingame video's the background trees and plants are all just sitting there.
In crysis the plants move according to your body hitting it.
With the euphoria physics engine coming making objects move realistically to different kinds of blows and physical interaction would it not be possible for a dev to make a see through physcal blow coming from the east that effects the landscape?
http://www.gametrailers.com/umwatcher.php?id=43855
Making tree's sway, bushes brussle making the whole ambient sceen actually interactive without having to do anything.
When you look outside a window, you see trees moving, birds flying around... you always see movement. Infact on a summer day when the winds are low and you look at a field or something and there is no wind, no people in the background there's probably bee's flying around or something. There's hardly ever a moment where NOTHING is moving which gives a more feel of realism.
ofcourse i can't expect them to program insects but how hard is it really to program wind in a game?
http://gameplanets.blogspot.com/2007...omparison.html
And there is NO denying that crysis is a stallion of next gen sublimity.
However in all the tech demo's and ingame video's i've seen of this game and any other game for that matter.
I've never seen WIND?
Crysis has Waves but wind is a major factor in creating waves and a realistic environment.
When looking at ingame video's the background trees and plants are all just sitting there.
In crysis the plants move according to your body hitting it.
With the euphoria physics engine coming making objects move realistically to different kinds of blows and physical interaction would it not be possible for a dev to make a see through physcal blow coming from the east that effects the landscape?
http://www.gametrailers.com/umwatcher.php?id=43855
Making tree's sway, bushes brussle making the whole ambient sceen actually interactive without having to do anything.
When you look outside a window, you see trees moving, birds flying around... you always see movement. Infact on a summer day when the winds are low and you look at a field or something and there is no wind, no people in the background there's probably bee's flying around or something. There's hardly ever a moment where NOTHING is moving which gives a more feel of realism.
ofcourse i can't expect them to program insects but how hard is it really to program wind in a game?