Redeemer said:What about performance in games.
I think that's the idea ...Richteralan said:Unless there will be some games that have VERY HEAVY use of shaders.
Ailuros said:We'll most like see on R580 16 SIMD channels with 3 ALUs each and on G7x 32 SIMD channels with 2 ALUs each. While there are fundamental differences and approaches deeper in the pipeline, both inrease ALUs as much as they can.
Redeemer said:What about performance in games.
Such beasts will not exist unless there is a group of one IHV.Richteralan said:Unless there will be some games that have VERY HEAVY use of shaders.
Then you'd better start saving up for SLI 7900s now. Don't forget a PSU, too.boltneck said:I want a card that has 32 ROPs and 64 SIMD pipelines running at 700mhz.
ANova said:The R580 is 16 SIMD channels with 3 pixel processors each and 1.5 ALUs per processor.
Which games will that be? UE3 based ones? S.T.A.L.K.E.R? I doubt that we will see so many shader heavy games this year.Richteralan said:Unless there will be some games that have VERY HEAVY use of shaders.
Dave Baumann said:Ail, the ADD's on the second ALU are still a FLOP per cycle.
Rys said:Nope, those mini ALUs are for PS1.4 modifiers and instructions like RSQ, if memory serves. Only the main ALU pairs can issue a MUL (and NV40 can issue MUL from both, too).