PSarge said:
worm[MadOnion.com said:
]GT4 (Nature) uses both Alpha Blending and Alpha Testing.
His word probably is gospel on the subject
Well, I went over and asked our coders and they said that simply put it, it (Nature) uses both.
edit:
The technical details of GT4:
The leaf and grass movement is done using a vertex shader.
The fisherman animation uses morphing done with a vertex shader.
The butterfly flight and wing movements is done with a vertex shader.
The lake surface uses a pixel shader for per-pixel reflection and cube mapping
(it uses 4 texture render states, which corresponds to 4 texture layers)
The small river has two separate water surfaces, both using two texture layers (color map and light map).
The landscape, the house and the bridge has two texture layers (color map and light map).
The leaves, grass and the fisherman have a single texture layer.
High detail statistics:
Rendered triangles per frame (min/avg/max): 55601/81722.5/180938
Rendered textures per frame with 16 bit textures (min/avg/max): 14.9/17.4/20.7 MB
Rendered textures per frame with 32 bit textures (min/avg/max): 28.4/33.4/40.0 MB
Rendered textures per frame with texture compression (min/avg/max): 10.4/12.0/14.6 MB
Rendered textures per frame with DXT1 compressed textures and 32 bit transparent textures (min/avg/max): 13.0/15.0/17.8 MB