Here is the link (got from nvnews): http://www.extremetech.com/article2/0,3973,183940,00.asp
I hope OpenGL 2.0 get a lot of support.
3Dlabs Letter to the Editor
Contrary to Nvidia's claim, the specification work for OpenGL 2.0 is well along. This week, 3Dlabs has provided the OpenGL Architecture Review Board with specifications for the OpenGL Shading Language and three extension specifications that implement support for vertex shaders and fragment shaders that use this high level shading language. The original OpenGL 2.0 white papers were published nine months ago, and 3Dlabs has been refining those white papers, taking input from public reviewers - including other ARB members, and are now turning them into specification documents.
Contrary to Nvidia's claim, OpenGL 2.0 WILL be 100% backward compatible with existing OpenGL levels. This has been stated in every presentation on OpenGL 2.0 since the beginning.
Contrary to Nvidia's claim, developers WILL have access to low-level hardware features from the assembly level if they so desire. Each hardware vendor will have the choice of supporting their own hardware-specific assembly language or the more common ARB_vertex_program assembly language extension, as they desire. These assembly level interfaces will work seamlessly with the OpenGL 2.0 high level shading language.
Contrary to their implied positioning, Nvidia's is not planning to offer Cg to the OpenGL Architecture Review Board for consideration as a standard of any type. Rather, they have stated that they fully intend to control the specification and implementation. Other graphics hardware vendors would be offered the ability to implement this Nvidia-specified language, under Nvidia licensing terms, for their own hardware.
In contrast, 3Dlabs has diligently worked to move the OpenGL 2.0 effort forward in an open forum, and we have made source code for the high-level shading language available on our web site since April.
In short, 3Dlabs is intent on creating a standard, hardware-independent, high level shading language that will promote widespread application availability and encourage competition among hardware vendors. We have been presenting our ideas to the OpenGL Architecture Review Board and to the OpenGL community for almost a year. Feedback has been overwhelmingly positive.
-John Schimpf, Director of Developer Relations for 3Dlabs
I hope OpenGL 2.0 get a lot of support.