There wasn't much emphasis on that part, but for most of the part the consensus fell on the acquisition of STB and the subsequent alienation of the rest of the OEMs. There was quite few references to Nvidia as well, on different topics. On the technical part -- a lot of details about the development of the Voodoo GFX (Voodoo 1) were discussed, as well as the Quantum 3D spin-off. No word on Voodoo Rush and there was just a brief mentioning of Rampage and its TnL implementation.Anyone willing to make a quick summary of the reasons they acknowledge to be the main factors that led to 3dfx's demise?
Interesting video. Thanks! Since they only mentioned glide I wonder whether voodoo supported OpenGL or DirectX at that time.
I remember starting with voodoo 3 they started to fall behind on the performance compared to others.
Then voodoo 4 & 5... and they fell further behind... plus their costly voodoo rush campaign. Every single magazine publication had a multipage add for voodoo rush with moto cycle racing.
Try VLC. You can watch the video at 1.5 to 2x speed without ruining the dialogue.i did not intend to spend 2 and 1/2 hours watching that......lol
Probably. And maybe a touch more fill rate.SHAYNE HODGE: All right, we're reconvening after a break with some props this time. The panelists will describe them at the appropriate points: one of the original 3dfx boxes, [a] quad board system, another board in the back I can't see, and apparently an iPhone, which I didn't realize was 3dfx.
ROSS SMITH:]No. This has about the performance probably of Voodoo 2 maybe]?
SCOTT SELLERS: I don't know actually what's in there.
GARY TAROLLI: Some power PowerVR.
ROSS SMITH: It's a power PowerVR chip.
GARY TAROLLI: I've lost track, yeah. Or more. I mean, it's amazing--
ROSS SMITH: It probably has better geometry performance.