It is only a generic optimisation if it is faster to do it this way in all cases. As I mentioned earlier in the thread it is a complex problem to come up with load-balancing optimisations in the general case in such a way that you end up reliably faster and don't cause unwanted side effects such as uneven frame rates.bloodbob said:Ehh exactly how? its a generic optimisation that is mathematically correct. If that isn't allowed then software T&L and dual chip solutions shouldn't be allowed because they don't do all the calculation on the single chip.
bloodbob said:If nvidia truly developed code to generically offload work on spare cpu usage I say let them.
Is off loading to the CPU wrong? well as long as nvidia are doing it at a low priority ( which probably wouldn't work because of high latence in the thread switch ) I don't think there is a problem its like saying all software T&L cards should be abolished. Of course there is one more little condition they would have to do it for all D3D apps.
Link?The Baron said:D3D Rightmark work for additional theoretical tests? Cause it's 6 megs and therefore won't cause my terrible DSL line to explode
Tanks B!The Baron said:http://www.rightmark3d.org/d3drmsyn/
bloodbob said:Changing the FSB sort of invalidates the testing to some extent.
Rag doll isn't meant to be GPU limited is it? I'm not sure I thought it would be primarily a cpu test because of the physics.
Personally, I keep it windowed.The Baron said:assuming the test settings that should be used are:
high geometry
diffuse + specular (2 point lights)
vertex shader 2.0 (and no pixel shader)
fullscreen, 640x480?
1024x768, push that sucker!The Baron said:assuming the test settings that should be used are:
high geometry
diffuse + specular (2 point lights)
vertex shader 2.0 (and no pixel shader)
fullscreen, 640x480?
Main Test Results
3DMark Score 3347 3DMarks
CPU Score 712.0 CPUMarks
Detailed Test Results
Game Tests
GT1 - Wings of Fury 152.8 fps
GT2 - Battle of Proxycon 21.4 fps
GT3 - Troll's Lair 18.3 fps
GT4 - Mother Nature 15.0 fps
CPU Tests
CPU Test 1 79.1 fps
CPU Test 2 12.7 fps
Feature Tests
Fill Rate (Single-Texturing) 1152.4 MTexels/s
Fill Rate (Multi-Texturing) 1523.4 MTexels/s
Vertex Shader 13.1 fps
Pixel Shader 2.0 27.0 fps
Ragtroll 12.3 fps
Sound Tests
No sounds 44.9 fps
24 sounds 40.8 fps
60 sounds 36.8 fps
Main Test Results
3DMark Score 2940 3DMarks
CPU Score 395.0 CPUMarks
Detailed Test Results
Game Tests
GT1 - Wings of Fury 115.2 fps
GT2 - Battle of Proxycon 20.4 fps
GT3 - Troll's Lair 16.5 fps
GT4 - Mother Nature 14.6 fps
CPU Tests
CPU Test 1 42.9 fps
CPU Test 2 7.2 fps
Feature Tests
Fill Rate (Single-Texturing) 1156.0 MTexels/s
Fill Rate (Multi-Texturing) 1524.1 MTexels/s
Vertex Shader 11.7 fps
Pixel Shader 2.0 27.0 fps
Ragtroll 11.9 fps
Sound Tests
No sounds 27.8 fps
24 sounds 24.4 fps
60 sounds 21.9 fps
FPS 13.94
PPS 17956596
FPS 13.92
PPS 17933326