3D Gaming*

Again, these suggestions sound like "render two alternating and differently calculated 16-bit images instead of fully 32 bit images". The industry is just going to have to accept the performance penalty if 3D manages to gather enough momentum, just as it accepted 3D acceleration, 32 bit color, and so on. KZ3 might not look that good in 3D, but by the time we get to KZ4 people may not care about the 2D resolution at all.

Only in this instance the analogy falls down as we don't have the equivalent to that 32 bit hardware. All the industry has to work with are Vodoos and there are no 32 bit graphics cards available (no new consoles with better hardware). Developers don't have to accept performance penalties because they could just as easily ignore the technology for the coming 2-3 years without penalty.
 
Just a little off topic note... I told you all that 3D is going to be big :)
If Sony can gather enough customer interest, then this feature is going to be a standard on the next gen consoles. I can see even the next Wii introducing full support, especially as it can significantly enhance the motion control based experience...

I have no doubt it will be standard by next generation because there will be a good number of 3DTVs in by then. Broadcast sports have been a significant driver for HDTV adoption and ESPN is supposedly launching a 24/7 3D only channel later this year. I can imagine the Superbowl (and sports in general) will look stunning in 3D (especially slow motion instant replays...drool) :yes:
 
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We're probably far from even halfway through that number though; the football championship frenzy is over and there won't be a sales boost until the holidays.

As for websites handing out awards, we've seen pretty varied opinions on best graphics as well. Gametrailers just gave it to Kirby's Epic Yarn, and while I see their logic, it's still a joke IMHO.
 
Only in this instance the analogy falls down as we don't have the equivalent to that 32 bit hardware. All the industry has to work with are Vodoos and there are no 32 bit graphics cards available (no new consoles with better hardware).

The anaolgy stands because it's just a question of performance, same as it was with the TNT2. The fact that the Voodoo3's were handicapped doesn't matter, the situation is the same: the developer has to make a decision on wether to sacrifice performance for image quality (in this case, for the added dimension).
 
Laa-Yosh said:
Gametrailers just gave it to Kirby's Epic Yarn, and while I see their logic, it's still a joke IMHO.

Why is it a joke? I think I just might have picked the same.
 
We're probably far from even halfway through that number though; the football championship frenzy is over and there won't be a sales boost until the holidays.

football season in the US hasn't even started yet. Traditionally lots of HDTVs are sold to watch the Super Bowl which isnt until the last sunday of Jan. If the price is right, I might replace my year old XBR9 :oops:
 
TheWretched said:
Well, I can relate to Laa Yosh, as Kirby is more good design than tech. It does look good, though.

Of course, but how many people care about tech outside of this forum? In the end the tech only serves to give the designers/artists more to work with, but that doesn't necessarily mean they can or will produce something better looking to the end user. Rage is a great example - while I can appreciate the tech, it is filled with ugly monsters. You think my dad or mom, wife or 2 yo son would prefer Rage over Kirby? If you're lucky, one of them might like both. This, perhaps even more than anything else, is why Nintendo is doing so well.
 
I don't care about tech either, Kirby is a single, clever and original, but single idea and that's it.
GT has only gave them the award because they stood out from other high profile titles that were competing in the same field.

But let's not get stuck on this, the point is that all E3 awards are highly subjective. Just because one site says that Crysis 2 is the best 3D is not enough to draw any conclusions. They could be stereo blind for all we know.
 
This is the 'magic' part, coming up with something to patch these empty parts of the final image.

How about just going with mrt? The entire pipeline remains the same, all verts are still processed only once and all shaders run only once, but each shader spits out the same color to two output buffers, each slight offset. That would mean no holes and minimal overhead if it can be fit into any existing mrt framework that they presumably already have since they went deferred. Then post process blend the two buffers as a last step which again might be possible to combine cheap with other post process steps. Could be doable if they had 3d in mind from day one.
 
I don't care about tech either, Kirby is a single, clever and original, but single idea and that's it.
GT has only gave them the award because they stood out from other high profile titles that were competing in the same field.

Isn't that in itself noteworthy? Mind you I'm not going to discuss the authority of a single website. But Kirby stood out for a great many people and was even game of the show for a large number of people. A single idea executed well, across all levels of design, is very powerful.

Also, I'd like to point out that for me personally Kirby stood out among just about everything that has appeared on Nintendo's platforms ... ever? I certainly can't remember when I ever thought I'd like a first party Nintendo game for graphics.

But let's not get stuck on this, the point is that all E3 awards are highly subjective. Just because one site says that Crysis 2 is the best 3D is not enough to draw any conclusions. They could be stereo blind for all we know.

Oh I agree fully. They produced a very uncompelling argument for this, that comes down to 'I don't really like 3D, and this 3D game thankfully didn't have too much 3D, so it's great.' It's not quite the same as a review of Up in 3D I read the other day which discussed how 3D in Up was used in moderation, though at the right times was used in abundance for all the greater dramatic effect. No such wisdom in this description.
 
He he, easy there guys!!

I still think that 3D gaming is critical!!

What you guys are missing, besides the technial challenges, is the human interface...aka the gamer!!

I heard a lot of impressions which state that they get head aches and especially motion sickness!! You know, 3D gaming won't mature when every second gamer cannot play games due to motion sickness. There are even nowadays a growing number of gamers suffering from motion sickness (some of my buddies). So as long as this specific issue is not claryfied, I would not hail a 3D gaming future at all as it definitively seems to excite the issue of motion sickness!!
 
If true regarding 3D, it will be even longer before I jump in due to my susceptibility to Motion sickness. Anyway, I will probably to at least the launch of Next Gen before I start seriously think about getting into 3D.
 
I heard a lot of impressions which state that they get head aches and especially motion sickness!!
Again : most (if not all) of the head aches are caused by the decoupled focus/convergence:
You have to converge behind and in front of the screen while your focus stays on that screen .
This is the main problem your brain have to deal with.

Train your brain/eyes with anaglyph stereo on your PC and the problem will solve itself.
Get some cheap red Cyan glasses.
Google the free stereo picture maker then find crossed eye sources.
Separate lef /right pictures and load them in the software.
Press F7 to go anaglyph mode then play with left and right arrows to increase or decrease the paralax.

The more you train your eyes/brain to do this ,the more you'll be able to handle it without pain for a longuer time and for wider paralax.
 
If true regarding 3D, it will be even longer before I jump in due to my susceptibility to Motion sickness. Anyway, I will probably to at least the launch of Next Gen before I start seriously think about getting into 3D.

To be honest, I am very skeptical about motion sickness at this point. I've had my fair share of motion sickness from regular FPS's (Quake 3 and Resistance 2 when in corridors caused issues). I'm very much 'wait and see' whether or not that is going to affect me in the 3D games. I'm pretty sure that if every other player would get motion sickness from playing in 3D, they'd do something about that even before the game comes out.
 
WRT Motion Sickness it's going to vary. Stereoscopic 3D is going to make more people motion sick than either a perfect smooth or jerky standard FPS.

I'm pretty sure anyone that gets even a little sick sometimes riding in the back of a car for example is going to have some problems.

It comes about due to your body not feeling the motion and forces that your vision says it should be feeling. That disconnect is what causes motion sickness, headaches, etc...

Regards,
SB
 
I don't know.I feel bad very fast in the back of a car, and can feel motion sickness just watching someone play a fps.
But playing it my self , no problem , and i'm very fine (now) with 3d stereo.
 
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