This game looks good, but one could wonder if this is all about close-up of characters. Where are the new environement and large battle-screens? More shots of that stuff please.
The environments in these "close-up" shots look kinda plain.
These should be new...
Full story behind the shots:
http://news.teamxbox.com/xbox/13848/Mass-Effect-Krogan-Battle-Master-Screenshots/
IMHO rather than the console environment the game design (RPG) itself can allow a different method, they can use different rendering paths for the adventure part and the battle part.Since UE3 will have MSAA on DX10 HW on the PC side(if Sweeney is to be believed), it`s not a leap of faith to assume that in a closed console environment, without the burden of API restrictions you could get MSAA even with the deffered approach to shadowing that UE3 employs.
The game transferred pretty smoothly from battle to exploring. You could actually keep away from the enemy for a bunch of turns if you wanted to use a lot of med packs by running away with a speed boost.IMHO rather than the console environment the game design (RPG) itself can allow a different method, they can use different rendering paths for the adventure part and the battle part.
Since UE3 will have MSAA on DX10 HW on the PC side(if Sweeney is to be believed), it`s not a leap of faith to assume that in a closed console environment, without the burden of API restrictions you could get MSAA even with the deffered approach to shadowing that UE3 employs. Either that or SK have opted for handling the shadowing differently. That being said, I don`t expect Bioware to overhaul the graphics part of the engine in any huge manner, graphics tech isn`t necessarily their strong point/primary focus, so they`ll probably work with what Epic gives them...and maybe Epic added AA for the consoles as well.
It was shown here in a thread at B3D with screenshots (though I dont have a link) that Gears of War is using some AA on some surfaces. I guess you could say selective AA. And I'm not surprised, looking at the game it's just too clean to not be using some type of AA if only partially.
They've released lots of good screens since then. Go to Bioware's ME site to find them.I feel my hype is dying and those signature UE3 "talk scene" shots with three characters standing aren't really helping.
Um... There have been videos released since E3 and since X06. Again, they're on Bioware's ME site.Where are the videos? E3 of course...
No.Wasn't this game supposed to be released before E3?
That's the one thing that Bioware will confirm about the date, so it's pretty likely.I wonder if it is going to be released this year at all.
Why is skin so hard to do well as opposed to other surfaces like metal or wood?
What makes it so special?I know it's different in that it's alive but technically it's no different than any other material in that it has physical properties like density,reflectivity,porousness etc.
Why is skin so hard to do well as opposed to other surfaces like metal or wood?
What makes it so special?I know it's different in that it's alive but technically it's no different than any other material in that it has physical properties like density,reflectivity,porousness etc.
Well hidden I suppose, I cannot seem to find any here.Um... There have been videos released since E3 and since X06. Again, they're on Bioware's ME site.
It was implied such.
Skin is a translucent material resting/bunching/stretching over muscles. That makes both the static and dynamic appearance of skin very difficult to fake. Correct skin simulation needs to trace light scattering through the various layers of skin and it needs to correctly respond to muscle movement.Why is skin so hard to do well as opposed to other surfaces like metal or wood?
What makes it so special?I know it's different in that it's alive but technically it's no different than any other material in that it has physical properties like density,reflectivity,porousness etc.
I don't know where you're looking, but they clearly have a section dedicated to ME screens from 2007: http://masseffect.bioware.com/gallery/index.html?g=5#gal-screensWell hidden I suppose, I cannot seem to find any here.
I don't recall such implications from MS or Bioware, and even if so, you should know that release dates fluctuate way too much to trust anything but an official date.It was implied such.