2003 Japanese hardware and software sales

Teasy

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Total hardware sales (30 Dec 2002 - 28 Dec 2003):

1 - PS2 = 2,994,000
2 - GBASP = 2,433,000
3 - GBA = 1,180,000
4 - GC = 1,040,000
5 - XB = 97,000
6 - PS = 61,000
7 - WS = 47,000

Media Create Hardware Sales 29 Dec - 04 Jan (This week - Last week):

1 - PS2 - 244,800 - 189,600
2 - GBASP - 242,800 - 168,000
3 - GC - 164,500 - 154,500
4 - GBA - 33,700 - 28,800
5 - XB - 4,300 - 3,000
6 - PS - 1,400 - 880
7 - WS - 660 - 510

TOP 100 Software Charts (30 Dec 2002 - 28 Dec 2003):

1 - PS2 - Final Fantasy X-2 - Square-Enix = 1,941,727
2 - GBA - Pokemon Ruby & Sapphire - Nintendo = 1,704,458 (total 4,902,220)
3 - PS2 - Dynasty Warriors 4 - Koei = 1,178,455
4 - PS2 - World Soccer Winning Eleven 7 - Konami = 1,085,082
5 - PS2 - Minna no Golf 4 - SCE = 875,252
6 - GBA - Dragon Quest Monsters Caravan Heart Square-Enix 593,458
7 - PS2 - Gundam: Meguriai Sora - Bandai = 577,972
8 - GC - Mario Kart Double Dash!! - Nintendo = 567,849
9 - GBA - Made in Wario - Nintendo = 556,806
10 - PS2 - Dragonball Z - Bandai = 543,312
11 - GBA - Rockman EXE 4 Tournament - Capcom = 535,836
12 - PS2 - Z-Gundam: AEUG vs Titans - Bandai = 535,115
13 - PS2 - Star Ocean 3 Till the End of Time - Square-Enix = 533,373
14 - PS2 - 2nd Super Robot Wars Alpha - Banpresto = 511,517
15 - PS2 - Let's make a J.League Pro Soccer Club! 3 - Sega = 507,873
16 - PS2 - Jikkyou Powerful Pro Baseball 10 - Konami - 505,313
17 - PS2 - Dynasty Warriors 4+ - Koei = 491,359
18 - PS2 - Gran Turismo 4 Prologue - SCE = 491,181
19 - GC - Pokemon Colosseum - Nintendo = 485,686
20 - GC - Mario Party 5 - Nintendo = 481,053
21 - GBA - Super Mario Advance 4 - Nintendo = 457,095
22 - PS2 - Devil May Cry 2 - Capcom = 456,824
23 - GBA - Final Fantasy Tactics Advance - Square-Enix = 441,926
24 - PS2 - Taiko no Tatsujin 3rd - Namco = 437,918
25 - PS2 - Taiko no Tatsujin - Namco = 433,013 (total 722,797)
26 - PS2 - Taiko no Tatsujin 2 - Namco = 373,205
27 - GC - Kirby's Airride - Nintendo = 357,886
28 - GC - Final Fantasy Crystal Chronicles - Square-Enix = 354,991
29 - PS2 - Biohazard Outbreak - Capcom = 334,462
30 - GBA - Pokemon Pinball - Nintendo = 316,971
31 - GC - Tales of Symphonia - Namco = 311,473
32 - PS2 - Grand Theft Auto III - Capcom = 308,764
33 - GBA - Kirby DX - Nintendo = 300,973 (total 781,711)
34 - GBA - Stafy's Legend 2 - Nintendo = 298,967
35 - GC - Atsumare! Made in Wario - Nintendo = 296,811
36 - GBA - Legend of Zelda: A Link to the Past - Nintendo = 293,989
37 - GBA - Mother 1+2 - Nintendo = 278,225
38 - PS2 - Fever Pitch! Baseball 2003 - Namco = 278,079
39 - GBA - Sword of Mana - Square-Enix = 277,634
40 - GBA - Mario & Luigi RPG - Nintendo = 274,810
41 - GC - Animal Crossing e+ - Nintendo = 267,243
42 - PS2 - Initial D - Sega = 267,091
43 - GBA - Fire Emblem: Rekka no Ken - Nintendo = 265,286
44 - PS2 - Naruto - Bandai = 263,980
45 - PS2 - Ratchet & Clank - SCE = 262,289 (total 538,029)
46 - GC - Legend of Zelda: The Wind Waker - Nintendo = 252,064 (total 700,670)
47 - PS2 - Tenchu 3 - From Software = 250,383
48 - GBA - Hamtaro 4 - Nintendo = 248,645
49 - PS2 - Shin Megami Tensei III - Atlus = 245,520
50 - PS2 - Drag-on Dragoon - Square-Enix = 241,014
51 - GBA - Power Pro-kun Pocket 5 - Konami = 239,979
52 - GC - Donkey Konga - Nintendo = 238,400
53 - GBA - Slime Mori Mori Dragon Quest - Square-Enix = 237,652
54 - PS2 - Sakura Wars - Sega = 235,622
55 - PS2 - Summon Night 3 - Banpresto = 230,299
56 - PS2 - Let's make a Pro Baseball Team! 2 - Sega = 226,151
57 - PS2 - Winning Eleven 6 Final Edition - Konami = 224,559 (total 630,793)
58 - GC - Mario Party 4 - Nintendo = 224,458 (total 902,348)
59 - PS2 - Momotaro Dentetsu 11 - Hudson = 223,781 (total 463,492)
60 - GC - Naruto 2 - Tomy = 223,321
61 - PS2 - One Piece Grand Battle 3 - Bandai = 220,723
62 - PS2 - Gundam Seed - Bandai = 219,102
63 - PS2 - Way of the Samurai 2 - Spike = 214,801
64 - GBA - Rockman EXE 3 - Capcom = 210,650 (total 500,001)
65 - PS2 - Momotaro Dentetsu 12 - Hudson = 206,064
66 - PS2 - Tokyo Highway Battle 01 - Genki - 201,001
67 - GC - Pokemon Box Ruby & Sapphire- Nintendo = 199,633
68 - GBA - Super Robot Wars D - Banpresto = 199,607
69 - PS2 - Kingdom Hearts: Final Mix - Square-Enix = 194,462 (total 358,130)
70 - GBA - SD Gundam G Generation Advance - Bandai = 192,114
71 - GBA - Naruto - Tomy = 191,577
72 - PS2 - Arc the Lad - SCE = 185,862
73 - PS2 - Monster Farm 4 - Tecmo = 183,784
74 - GC - Naruto - Tomy = 182,420
75 - GC - Mario Golf: Toadstool Tour - Nintendo = 175,741
76 - GBA - Tennis Prince Blue & Red - Konami = 172,134
77 - PS2 - Front Mission 4 - Square-Enix = 169,606
78 - PS2 - Hanjuku Eiyuu - Square-Enix = 169,421
79 - GBA - Rockman EXE 3 Black - Capcom = 168,946
80 - PS2 - Pachislot Salaryman Kintaro - Sammy = 166,641
81 - PS2 - Neon Genesis Evangelion 2 - Bandai = 166,529
82 - GBA - Mario Advance 3 - Nintendo = 165,635 (total 515,633)
83 - PS2 - Unlimited Saga - Square-Enix = 165,506 (total 438,413)
84 - PS2 - Far East of Eden 2 - Hudson = 162,314
85 - PS2 - Armored Core 3: Silent Line - From Software = 162,143
86 - PS2 - Final Fantasy X Mega Hits - Square-Enix = 159,640
87 - GBA - Rockman Zero 2 - Capcom = 158,479
88 - GBA - Metroid Fusion - Nintendo = 155,528
89 - PS2 - Minna no Golf 3 Mega Hits - SCE = 153,118 (total 304,574)
90 - GBA - Super Donkey Kong - Nintendo = 148,285
91 - PS2 - Wild Arms Alter Code F - SCE = 145,126
92 - PS2 - Soul Calibur II - Namco = 144,948
93 - PS2 - Downhill Battle - Genki = 140,047
94 - PS2 - Sanyo Pachinko Paradise 8 - Irem = 137,635
95 - GBA - Power Pro-kun Pocket 6 - Konami = 136,435
96 - PS2 - Ratchet & Clank 2 - SCE = 136,230
97 - GBA - Tales of Phantasia - Namco = 134,608
98 - PS2 - Final Fantasy XI: Rise of the Zilart - Square-Enix = 132,055
99 - GBA - Gold Gashbell - Banpresto = 131,168
100 - GBA - Stafy's Legend - Nintendo = 130,920 (total 422,536)

Media Create Software Sales 29 Dec - 04 Jan (This week - Total):

1 - PS2 - Gran Turismo 4 Prologue - SCE - 133,900 - 681,900
2 - GC - Mario Party 5 - Nintendo - 116,300 - 556,500
3 - GC - Mario Kart Double Dash!! - Nintendo - 109,700 - 676,400
4 - GBA - Mario & Luigi RPG - Nintendo - 99,000 - 351,400
5 - GC - Donkey Konga - Nintendo - 93,800 - 310,100
6 - GC - Pokemon Colosseum - Nintendo - 92,700 - 506,400
7 - PS2 - Minna no Golf 4 - SCE - 79,300 - 972,000
8 - GC - Naruto: Fighting Ninja Wars 2 - Tomy - 71,700 - 293,000
9 - GBA - Rockman EXE 4 Tournament Blue Moon - Capcom - 69,400 - 346,300
10 - PS2 - Taiko no Tatsujin the 3rd - Namco - 68,100 - 427,500

Total software sales by Publisher (30 Dec 2002 - 14 Dec 2003):

1 - Nintendo - 6,399,400
2 - Square-Enix - 5,659,500
3 - Konami - 4,874,000
4 - Bandai - 3,640,400
5 - Capcom - 3,000,900
6 - Namco - 2,840,100
7 - SCE - 2,638,500
8 - Pokemon - 2,415,300 (WTF.. isn't this Nintendo?)
9 - Koei - 2,386,200
10 - Sega - 2,344,500
...
33 - Microsoft - 144,200

Total software sales by platform (taken from top 100):

1 - PS2 - 19,007,243 - 57.2%
2 - GBA - 9,618,796 - 28.3%
3 - GC - 4,619,029 - 14.5%

NOTE - Unless otherwise stated data comes from Famitsu

Source - http://www.game-science.com
 
hey69 said:
Nintendo going strong..
nice Gamecube sales lately

Hmm... Strong? Well, maybe NINTENDO is going strong (first title don't show up until 8th place on the software chart), you have to go to 28th place until you find a 3rd-party GC title.

That's extremely weak, IMO. Nintendo really needs to clean up their act. Maybe the good GC sales can help convince more 3rd parties to make games for the platform, or maybe Nintendo needs a change in attitude too.
 
I do not see why they split out the SP GBA advance numbers from a software point of view the systems are identical........
 
Guden Oden

Yeah Nintendo is going strong ATM (no other developer sold close to as many games), and all things considered so is GC.

V3

Ah right, thanks for the info.
 
Xbox is almost death in Japan.(sell less than 100,000 units in 2003)
I can't find any Xbox title in 2003 top100 ranking.
Many japanese shops already stopped to sell Xbox and Xbox titles.
I think they will not sell Xbox2 because of Xbox1's failure.
And many japanese game developers cancelled Xbox title development.

MS should shrink and redesign Xbox1
and finance some Japanese game developers for japanese market.
Xbox1's failure will connect to Xbox2's failure in Japan.
 
They have a few years yet to actually contour some gaming for it. True Fantasy Online might help, as its very much a Japanese style game. That's their main problem is all... If you're not willing to contour games for the market, the market's not going to care for your console. Can't sell a lot of interest based solely on N.U.D.E and Panzer Dragoon Orta. Hehe...
 
cthellis42 said:
They have a few years yet to actually contour some gaming for it. True Fantasy Online might help, as its very much a Japanese style game. That's their main problem is all... If you're not willing to contour games for the market, the market's not going to care for your console. Can't sell a lot of interest based solely on N.U.D.E and Panzer Dragoon Orta. Hehe...

TFLO will not make anything for the xbox. It is an online game. Ms will already be lucky if this game sell a bit in the west.
 
Japan's been picking up online console games just fine, it seems, so I wouldn't expect an aversion just for that. It quite likely won't give all that much momentum to their current morbid state, but at least it's closer in nature to being an attractive, proprietary Japanese game than much else they've done. Considering no extra parts have to be purchased and they'd be getting a few months of Live free, it could give them a bump.
 
98 - PS2 - Final Fantasy XI: Rise of the Zilart - Square-Enix = 132,055

A little surprised by this one - I thought the numbers would be higher. While I don't plan to get it, most of my friends are madly hooked on it. I guess my friends aren't exactly a representative sample....
 
Guden Oden said:
hey69 said:
Nintendo going strong..
nice Gamecube sales lately

Hmm... Strong? Well, maybe NINTENDO is going strong (first title don't show up until 8th place on the software chart), you have to go to 28th place until you find a 3rd-party GC title.

That's extremely weak, IMO. Nintendo really needs to clean up their act. Maybe the good GC sales can help convince more 3rd parties to make games for the platform, or maybe Nintendo needs a change in attitude too.

To be fair a lot of major franchise GCN games haven't been released within the specified timeframe. E.g.: Zelda, Mario Party

I find it very strange that they list the ruby & sapphire box as separate sales numbers. On the other hand they do add the sales numbers for pokemon ruby & sapphire... :rolleyes:

Little OT: Does anyone know how many units of pokemon ruby & sapphire were sold worldwide?
 
nondescript said:
98 - PS2 - Final Fantasy XI: Rise of the Zilart - Square-Enix = 132,055

A little surprised by this one - I thought the numbers would be higher. While I don't plan to get it, most of my friends are madly hooked on it. I guess my friends aren't exactly a representative sample....

Remember there are a lot of people who are in on the PC side as well, which obviously won't get counted in those numbers. I'm not sure what the sales breakdown of the original was for the PS2 (since it necessitated the BBA and HDD) for FFXI, but I didn't think it that much larger as to make those sales numbers shocking or anything. <shrugs>
 
Well, if I'm not mistaken I think Square-Enix have said that FFXI had something around 250k subscribers (this was a while ago). So if around half of those bought the expansion I'd say it's pretty decent numbers.
 
oi said:
Well, if I'm not mistaken I think Square-Enix have said that FFXI had something around 250k subscribers (this was a while ago). So if around half of those bought the expansion I'd say it's pretty decent numbers.

Yes, but if they're talking total subscribers they're talking PS2 + PC, so likely half that number is a lot closer to MOST people who have the PS2 version picking it up. ^_^
 
I'm still not getting how "it's an online game" is all one needs to determine failure. I certainly didn't see any problems with FFXI's pickup, and Nobunaga's Ambition Followed, and other MMORPGs are on the way... Minna no Golf 4 is still very popular, and has a wide player base (even with a subscription cost). Doesn't that rather point to "online" in and of itself not being a factor?

TFLO is affected more by being a MMORPG on the Xbox platform only, meaning only able to come from the relatively low Xbox market that exists there, which means a lower player base than one would expect to find, but I don't think that would be the ultimate factor in one's purchasing decisions, especially if the game looks attractive, fits their style, doesn't get reviewed horribly, and grabs some marketing to pick up its visability. It certainly COULD spur interest in the platform... not that I think in any way that would gain ground real ground in comparison to PS2 or GC, but at least in relation to its current dismal state.
 
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