Yes, I owned a Tandy TRS 1000 laptop, with that weird 320*200*16 resolution. Squashed view. But, thanks to the 320*200*256 VGA resolution, anyone could make a game without having to do arcane things like bank switching and bitplanes. (I did as well, or at least a very extensive 2D game engine.) It's probably one of the best reasons why PC's are as popular today as they are.
But all other resolutions were just as bad to handle, so 640*480 was not more difficult than 640*400. SVGA (1024*786) with the lineair mapped display buffer was the next step that made it easy once again.
Edit: the Tandy laptop had an aspect ratio of about 1*2, which made it even worse. No square pixels there, either, but in the wrong direction.