1080p rendering: Xbox360

1080p, 2xMSAA, and 60fps? Ok, I totally underestimated these folks. :oops: True, VT3 is in smallish stadiums (predictable rendering) and originally an arcade game with a NV40 class GPU, but they are looking at a 31.6MB framebuffer. That is 4 tiles (unless they fiddle around to get into 3) at 60fps. Quite impressive for a port.

I cannot wait to see the 720p "native next gen" version down the road :devilish:

Actually for this game the res increase is put to good use as your dealing with a small object that (can) moves fast on screen. To me in this case I'd put res/framerate > character/stadium detail.

Not that I can take full advantage, but I'm glad for the people that can. :smile:

Regarding the dev team that handled the port - kudos indeed! AM who? :p

I'm curious to see how dev team support will be deligated in the future.
 
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