Wouldn't it make better sense to render all games on xb360 at 1080p and let the scaler down sample the image to 720p and lesser displays? Even if devs could not get 2xaa at 1080p it would still enable those with 1080p displays to run their games in full resolution while lower res displays would get supersampling.
2 tiles 1080p no aa
2 tiles 720p 2xaa
Post processing would not have the benefit of a smaller 720 front buffer but couldn't these fx be applied at a lower resolution, upscaled, and then applied to the full res back buffer?
From my understanding postprocessing comprises of things like color adjustment, blur, grain, etc.
These seem like operations that would not be overly sensitive to upscaling.
Would the performance hit be the same in these two render modes? If so, why would a dev not use (1080p) over (720p+2xaa)?
2 tiles 1080p no aa
2 tiles 720p 2xaa
Post processing would not have the benefit of a smaller 720 front buffer but couldn't these fx be applied at a lower resolution, upscaled, and then applied to the full res back buffer?
From my understanding postprocessing comprises of things like color adjustment, blur, grain, etc.
These seem like operations that would not be overly sensitive to upscaling.
Would the performance hit be the same in these two render modes? If so, why would a dev not use (1080p) over (720p+2xaa)?