At what node is that Broadway figure?
Googlage says 19mm^2 at 90nm. Thus we get a CPU notably larger than 3x Broadway at 45nm. Some of that's cache and glue, but some must also be architectural difference improving efficiency. It's clocked 70% faster, times 3 cores, maybe 50% more effecient (could be better or worse), so I reckon we're a good 7+ times faster than Wii on the CPU front. It'd have to be to manage the cross-platform games at all.
Yes, Broadway was 19mm^2 at 90nm, but there are some things to point here:
1. More CPU speed = more transistors.
2. Designs like CPU, and if they're old and outdated designs from 1997 even more, aren't possible to scale down proportionally. PS3's Cell, being a much modern CPU approach, went from 235mm^2 to 115mm^2 when fabricated at 45nm. And this was not only a much modern CPU, but also from a company who invests BILLIONS in its hardware.
A reduction from 19mm^2 to 10mm^2 is the absolute maximum someone can expect from WiiU, and this being overly optimistic.
10mm^2 x3 = 30mm^2. The extra 3mm^2 are spent in glue and other meaningless things from a technical perspective.
Furthermore, the outdated Broadway architecture wasn't even made with SMT in mind, so its obvious that 3 cores like those won't scale performance in any way comparable to current multi-core processors.
I would say that even factoring the increase in speed, 2x Broadway is what you get in real applications.
I mean, we all remember how Miyamoto and Iwata said that Wii was "an Xbox 360 without HD, or even better" and that "it's graphics will impress you all". Nintendo is a company that loves to bluff and to make things in a way that seem much more powerful on paper than what they really are when games are thrown into it.
Compared to the more refined, balanced and perfected designs from Sony or Microsoft (both companies always give performance numbers even below of what then is achieved in their games) I can only say that I've been really generous in my analysis of the WiiU.
If the CPU was as weak as you suggest, it could definitely not run AC3 or ME3...
Those ports, that can run as low as 10fps on some certain areas (ME3 on the hospital for example) are more like remakes. The amount of optimization that they have behind must be crazy in comparison to the rushed versions that PS360 got (games where on sale much before than WiiU version, so had less time of development behind). And hell, none of them is comparable to the PS360 versions in any way, running at much lower framerates and with a lot of environment detail or displayed objects lost.
Regards!