![developer.nvidia.com](https://developer-blogs.nvidia.com/wp-content/uploads/2023/10/primal-and-derivative-zero-day.jpg)
Differentiable Slang: A Shading Language for Renderers That Learn | NVIDIA Technical Blog
NVIDIA just released a SIGGRAPH Asia 2023 research paper, SLANG.D: Fast, Modular and Differentiable Shader Programming. The paper shows how a single language can serve as a unified platform for real…
![research.nvidia.com](http://research.nvidia.com/labs/rtr/publication/bangaru2023slangd/featured.jpg)
SLANG.D: Fast, Modular and Differentiable Shader Programming | NVIDIA Real-Time Graphics Research
We introduce SLANG.D, a shading language that incorporates first-class automatic differentiation support derived from the Slang language. The new shading language allows us to transform a Direct3D-based path tracer to be fully differentiable with minor modifications to existing code. SLANG.D...
![research.nvidia.com](https://research.nvidia.com/labs/rtr/images/icon_hu2fe6632db44d28c9b9d53edd3914c1d6_112452_32x32_fill_lanczos_center_3.png)
![developer.nvidia.com](https://developer-blogs.nvidia.com/wp-content/uploads/2023/10/differentiable-slang-example-apps-featured.jpg)
Differentiable Slang: Example Applications | NVIDIA Technical Blog
This is part of a series on Differentiable Slang. For more information about differential programming and automatic gradient computation in the Slang language, see Differentiable Slang: A Shading…
Just starting to read through. Seems interesting.
Last edited: