HDR settings uniformity is much needed

Windows has a relatively new feature called auto color management (acm) that should correctly display SDR content on an HDR display. Otherwise your SDR content will be oversaturated because it’ll be expanded to your displays wide gamut.

I have a wide gamut display and I made a thread on this forum about how I use novideo_srgb to clamp the gamut and also calibrate full screen games.
 
Great investigative work by Tim at Monitors Unboxed on QD-OLED panel dimming in HDR. He even taught the guys at TFTCentral a thing or two!



Geez, a monitor that changed brightness when scrolling a window of text would drive me insane.

OLED has always been on my wishlist, but not if they behave like this.
 
Yeah that’s what I read so I’m really confused as to what’s happening.

Windows always displayed things incorrectly on wide gamut displays unless an application was colour management. Acm is supposed to fix that but you need to check if it’s working or enabled because I don’t know if it works with all monitors.
 
Windows always displayed things incorrectly on wide gamut displays unless an application was colour management. Acm is supposed to fix that but you need to check if it’s working or enabled because I don’t know if it works with all monitors.
tried that utility you mentioned last week -I used the Unlimited profile-. It seemed to work fine, no more washed out colours nor instant odd changes when using SDR content from bright to darker and duller, etc, but after using it my monitor's behaviour changed, the max framerate it supported went from 165Hz to 120Hz, and oddly new possible framerates were added, like 75Hz and stuff like that. I reinstalled the GPU drivers performing a clean installation but to no avail, I had to reset the monitor's firmware to default values using CRU.
 
@Cyan novideo_srgb or acm? novideo_srgb should only work with Nvidia GPUs. There’s a different way to clamp colours in the AMD drivers. Don’t know about Intel.
 
@Cyan novideo_srgb or acm? novideo_srgb should only work with Nvidia GPUs. There’s a different way to clamp colours in the AMD drivers. Don’t know about Intel.
tried this one.

 
tried this one.


Oh right. That’s another issue with windows hdr. That’s to fix a gamma issue with how windows handles hdr. Windows is a total mess.
 
HDR looks so good when it works though. I didn’t realize how flat SDR looks in comparison. I’m really questioning the need for super bright displays though. Even at 500 nits I find myself squinting at highlights. Can’t imagine why we need 1000 or god forbid 10000 nit monitors.
It's more about degree of coverage for brightness and color space. You can have a monitor with "HDR1000" that won't look as good or sustain brightness with more surface area than a VESA Display HDR400 monitor. As with many different bullet points on boxes throughout the decades, the maximum nits isn't everything.
 
Best OS level hdr experience by far is apple iPad Pro 2, iPhone and mbp. No user intervention required.
*Sigh* If only Apple gave a shit about non-Apple external displays...dunno whether it's improved recently (I'd hope so), but in the past, HDR on a MBP (or more specifically, mixed SDR/HDR content) was only a great experience with the internal display or Apple displays. Some people in AV production I talked to just resigned to run through a Decklink or similar for HDR grading work etc. and forget actually using them directly for mixed work.
Windows is a disaster as always. I don’t envy anyone not into the AV hobby trying to navigate HDR on the PC. Compounded by game devs just making up hdr sliders and terminology on the fly. Good luck everyone.
It's a mess alright, like e.g. why can't W11 offer the piecewise sRGB/2.2 power EOTF as a toggle, like Apple does (at least for their displays)?

But as so often, it's not that simple, and not *just* a Windows issue...
Here's a discussion on the Steam forums I found quite informative (I know, right? Who would have thought. :D ) between an AV guy and one of the the devs of Talos Principle 2 about the topic (SpecialK's Kalaiden also chips in):


Incidentally, Talos Principle 2 is the only game I know that offers that sRGB/2.2 toggle in-game!
 
If HDR in windows was seamless, I'd probably have bought an HDR monitor already. As it is, I'm happy with well calibrated SDR. I guess it gives me time to wait for tandem rgb oled to hit the monitor space, or whatever the next thing is.
 
If HDR in windows was seamless, I'd probably have bought an HDR monitor already. As it is, I'm happy with well calibrated SDR. I guess it gives me time to wait for tandem rgb oled to hit the monitor space, or whatever the next thing is.
I enjoy many SDR games with RTX Digital Vibrance, it provides vivid color without having to resort to all the hassles of Reshade.
 
I enjoy many SDR games with RTX Digital Vibrance, it provides vivid color without having to resort to all the hassles of Reshade.

I prefer the calibrated standards look. Even that I wish was handled better in windows. Have to rely on a third party tool (novideo_srgb) to get it done so that it works in games.
 
It's more about degree of coverage for brightness and color space. You can have a monitor with "HDR1000" that won't look as good or sustain brightness with more surface area than a VESA Display HDR400 monitor. As with many different bullet points on boxes throughout the decades, the maximum nits isn't everything.

Yeah I’m not referring to the bogus HDR displays. HDR mastering is supposedly done for dark environments but I can’t imagine looking at a 1000 nit monitor in a dark room. I’m currently running VESA Display HDR 400 in a dark room and highlights are already blinding.
 
Yeah I’m not referring to the bogus HDR displays. HDR mastering is supposedly done for dark environments but I can’t imagine looking at a 1000 nit monitor in a dark room. I’m currently running VESA Display HDR 400 in a dark room and highlights are already blinding.

I kind of wonder how viewing distance plays into it with monitors.
 
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