Rift, Vive, and Virtual Reality

It is an interesting HMD. I've heard of problems with mura and geometric distortion. You will want to wait for production models to be in users' hands though before coming up with any kind of opinion about it. The Crystal and Crystal Light have been a rough ride.

Those SMAS speakers attached to all the demo units are terrible by the way. The frequency response is like AM radio.
 
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This is really great. I've been playing the PC version. I've put a few hours into Jedi Outcast and have almost finished the mine level. It is so fascinating to be inside an old game that you know really well. Who woulda thunk it that 20 years later it would have a free VR source port playable.

It has just about everything you could ask for in VR options and control. Super clean image too, like full anisotropic filtering and SSAA.
 
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yeah these games and doom 3 are what made me jump in and create a steam account to buy the games and play them in VR on my quest a few months ago.

I still have the CDs. I see they are working on Return to Castle Wolfenstein for PC VR as well. I look forward to playing that too.

I haven't messed with Doom3 on PC VR. I have it on PSVR though. It's pretty neat with the Aim controller.
 
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