Before I begin, I should preface the following discussion by acknowledging that I may have missed quite a few games that highlight the features I'm about to discuss. Since the end of the PS3 gen, we have see a drastic decrease in interactivity in games especially in AAA games. During the PS4/XB1 generation, this was explained away by suggesting that the cpu's in the consoles were insufficient to pursue "interactivity in games".
I guess it is important to define interactivity so that we're all on the same page.
Gameplay Interactivity - The gameplay systems respond to the player actions. For example, if you were playing Fifa and when shooting, you constantly aimed at the bottom left corner. It would be nice if the AI would recognize that pattern and cause the goalie to "cheat" to the left forcing the user to adjust their tactics.
World Interactivity - I'd define this as giving the player the ability to permanently impact the game world. A good example of this is in GTA5. There's a mission where you pose as a life invader staff I believe to modify the unreleased phone. This phone then explodes killing the ceo of life invader. As a result, the stocks crash allowing the player to make a bunch of money in the stock market off the actions they caused in the game. Another interesting example of this is Watch dogs. The development team tried to make each npc feel like a real character with a backstory that you could interact with.... However, the execution was rather poor.
Physical Interactivity - The ability to destroy physical objects in the game, have world events that impact the objects in the game such as tornado's, floods, etc. There are many ways to define this but when discussing physical destruction, battlefield bad company 2 was a good example. It allowed the player to use destruction as a tool to accomplish their objective.
It is quite possible that many will define these in different ways. However, what can be said is that there have not been enough advancements in this area over the current generation. In many ways, all these forms of interactivity have suffered to various degrees. The genre type that offends the most is open world games. Many of this open world games are open world merely to pad the play time length through world traversal but the "open worlds" feel sterile. Even Cyberpunk, a game I thoroughly enjoyed is guilty of this "sterile game world" phenomenon. While there are some exceptions like Baldur's Gate 3, teardown, etc, it's certainly not enough.
This has seen resources deployed to improve visuals/performance and that is very much appreciated. However, the improvements have not been substantial leading to many claiming that the PS5/XSX is merely a continuation of last gen. While we're now seeing the death of cross gen, that argument still holds weight. Many of the games released are essentially better looking versions of old games with the same old and tired systems of the ps360 era. In many cases, there are games especially from Ubisoft which have worse systems that their ps4/xb1 and ps360 releases. Star wars outlaws, Skull & Bones are just some examples of games which aspects of their interactivity has regressed gen on gen. In many ways, as graphics and lighting improve, it becomes easier to see the glaring flaws in interactivity. For example, being able to walk through objects or npc.
I think it's time for more attention to be paid to these areas of the game. As it stands, I'd argue that improved graphics are no longer enough to keep players engaged and excited.
Do you agree or disagree and more importantly, please highlight some games that are taking steps to advance interactivity.
I guess it is important to define interactivity so that we're all on the same page.
Gameplay Interactivity - The gameplay systems respond to the player actions. For example, if you were playing Fifa and when shooting, you constantly aimed at the bottom left corner. It would be nice if the AI would recognize that pattern and cause the goalie to "cheat" to the left forcing the user to adjust their tactics.
World Interactivity - I'd define this as giving the player the ability to permanently impact the game world. A good example of this is in GTA5. There's a mission where you pose as a life invader staff I believe to modify the unreleased phone. This phone then explodes killing the ceo of life invader. As a result, the stocks crash allowing the player to make a bunch of money in the stock market off the actions they caused in the game. Another interesting example of this is Watch dogs. The development team tried to make each npc feel like a real character with a backstory that you could interact with.... However, the execution was rather poor.
Physical Interactivity - The ability to destroy physical objects in the game, have world events that impact the objects in the game such as tornado's, floods, etc. There are many ways to define this but when discussing physical destruction, battlefield bad company 2 was a good example. It allowed the player to use destruction as a tool to accomplish their objective.
It is quite possible that many will define these in different ways. However, what can be said is that there have not been enough advancements in this area over the current generation. In many ways, all these forms of interactivity have suffered to various degrees. The genre type that offends the most is open world games. Many of this open world games are open world merely to pad the play time length through world traversal but the "open worlds" feel sterile. Even Cyberpunk, a game I thoroughly enjoyed is guilty of this "sterile game world" phenomenon. While there are some exceptions like Baldur's Gate 3, teardown, etc, it's certainly not enough.
This has seen resources deployed to improve visuals/performance and that is very much appreciated. However, the improvements have not been substantial leading to many claiming that the PS5/XSX is merely a continuation of last gen. While we're now seeing the death of cross gen, that argument still holds weight. Many of the games released are essentially better looking versions of old games with the same old and tired systems of the ps360 era. In many cases, there are games especially from Ubisoft which have worse systems that their ps4/xb1 and ps360 releases. Star wars outlaws, Skull & Bones are just some examples of games which aspects of their interactivity has regressed gen on gen. In many ways, as graphics and lighting improve, it becomes easier to see the glaring flaws in interactivity. For example, being able to walk through objects or npc.
I think it's time for more attention to be paid to these areas of the game. As it stands, I'd argue that improved graphics are no longer enough to keep players engaged and excited.
Do you agree or disagree and more importantly, please highlight some games that are taking steps to advance interactivity.