PC Gaming Market breakdown or something *spawn*

heheheh women can enter missus mode, dangerous and intractable. :D Any gaming PC is one heck of a computer for productivity stuff.
Yeah, she used to edit and encode videos on her mobile from before we met and when we moved in together I installed the same software on my PC, she was converted in an instant.
She had her mind blown by the speed and quality, so I kinda made the "problem" myself :ROFLMAO:
 
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I wonder if PC Gamepass is cutting down on people playing new releases on Steam. I know, anecdotally for me, I play many more new releases on Gamepass and pick them up on Steam when they are on sale, or sometimes on Xbox if they are play anywhere.
 
I'd expect the number of people playing PC games that came out in a given year depends entirely on the number of big PC game releases that came out that year? Other than PoE2 I can't think of another big PC release this year.
 
Would need more context with other platforms.

But it shouldn't be surprising as the industry in general recognizes long term engagement from GaaS and Valve has two of their own long running ones with CS and DOTA2 I believe typically accounting for ~5% of the player count (and likely a higher percentage of the actively playing count) by themselves.

Even for non GaaS high replayable games you are looking at games like Stardew, The Sims, Civilization and etc. The newest story driven SP games are short in terms of overall play time by comparison.

I'd expect the number of people playing PC games that came out in a given year depends entirely on the number of big PC game releases that came out that year? Other than PoE2 I can't think of another big PC release this year.

By the numbers Palworld. Also Marvel Rivals is comparable in popularity with POE2.
 
I'd expect the number of people playing PC games that came out in a given year depends entirely on the number of big PC game releases that came out that year? Other than PoE2 I can't think of another big PC release this year.
"Black Myth - Wukong" was one.
"Stalker 2" Another
"Frost Punk 2"
Some might also call "Call of Duty: Black Ops 6" a major release.
There are more, but saying that 2024 just had onebig game is a false narrative.
 
I didn't say there was only one big game, I said I couldn't think of another. My point stands regardless -- the number of popular releases in a given year is naturally going to influence the player trends for that year. In 1998 there would have been a lot of time spent on 1998 game releases. Same with 2004. The adjacent years comparatively less so. 2024 might have been bigger than 2023, but I don't think 2024 was a particularly noteworthy year overall, so it would be expected that the last few decades' worth of content would cumulatively dwarf this year's releases. These days with on-demand streaming the same probably holds true for tv, film, music. Anecdotally, I don't think I've watched or listened to a single show, movie, or song that was released this year.
 
I didn't say there was only one big game, I said I couldn't think of another. My point stands regardless -- the number of popular releases in a given year is naturally going to influence the player trends for that year. In 1998 there would have been a lot of time spent on 1998 game releases. Same with 2004. The adjacent years comparatively less so. 2024 might have been bigger than 2023, but I don't think 2024 was a particularly noteworthy year overall, so it would be expected that the last few decades' worth of content would cumulatively dwarf this year's releases. These days with on-demand streaming the same probably holds true for tv, film, music. Anecdotally, I don't think I've watched or listened to a single show, movie, or song that was released this year.
Sample size of 1 is irrelevant 🤷‍♂️
 
It would be irrelevant if I were using it as a basis for a statistical argument. I wasn't doing that. That's why I prefaced it with "anecdotally", to make sure any well intentioned passerby might not be confused. Perhaps I should have bolded and underlined it.
 
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