Accurate Human Rendering in Game [2019-2021]

In the second 1943: RoH talk, they said the scanning and rigging was done by 3Lateral. There's obviously other companies doing good work, but they seem to deliverer every time.
 
Hellblade 2 has the best characters I've seen in cutscenes even exceeding Callisto Protocol. Top character and animation quality. The characters also look good during gameplay but there they don't stand out so much from other games like Callisto Protocol in terms of quality. In addition, the lighting sometimes bleeds through the clothing. That looks unrealistic. Pathtracing would help here.

hellblade_2 (35).jpghellblade_2 (70).jpg
hellblade_2 (72).jpghellblade_2 (74).jpg


Other (main) characters in cutscene, my camera placement (camera and characters can be moved in photomode in cutscene). Like in other games there are different quality tiers for characters.
20240724120638_1.jpg
20240724120833_1.jpg

Focus on silent tertiary character during cutscene
20240724121739_1.jpg


Gameplay

Normal viewing distance
hellblade_2 (86).jpg

Closer look
20240724115420_1.jpg
20240724214046_1.jpg
 
Last edited:
it kind of reminds me of the PS1 era CGI, where sometimes the modelisations were looking great (for the time) but animations were bad.
 
KojiPro, 3lateral Metahuman & Decima, incredible lifelike results.

GYnEH5KasAAvRBC






edit - "Performance Capture and Facial Solution by PlayStation Studios Visual Arts"
 
Last edited:
Star Wars Outlaws gameplay

sw_outlaws_characters (12).jpgsw_outlaws_characters (4).jpgsw_outlaws_characters (6).jpgsw_outlaws_characters (3).jpg

Some random NPCs
sw_outlaws_characters (11).jpg
sw_outlaws_characters (8).jpg
sw_outlaws_characters (13).jpg
Pre-rendered CGI scene
sw_outlaws_characters (17).jpg




Very good gameplay character lighting thanks to RTXDI and RTGI. The hair rendering pulls the visuals down a bit. The eyes are also a too wet. NPCs are often the same models and therefore many look the same.
 
Last edited:
Star Wars Outlaws gameplay

View attachment 12231View attachment 12232View attachment 12233View attachment 12234

Some random NPCs
View attachment 12236
View attachment 12239
View attachment 12237
Pre-rendered CGI scene
View attachment 12238




Very good gameplay character lighting thanks to RTXDI and RTGI. The hair rendering pulls the visuals down a bit. The eyes are also a too wet. NPCs are often the same models and therefore many look the same.
They kind of look like animatronics. Especially the protagonist. The style they chose goes towards the uncanny valley a bit too much.
 
I think the protagonist in the game looks fine. I also can't understand the internet hate for her. People should play the game and form their own opinion before hating but DF was right when they said that animations of the cutscenes can look strange.
 
Back
Top