Then I was misled by this gentleman here or that one also: https://www.notebookcheck.net/Qualc...Adreno-GPU-Benchmarks-and-Specs.763558.0.htmlIt has DX12 including raytracing
Then I was misled by this gentleman here or that one also: https://www.notebookcheck.net/Qualc...Adreno-GPU-Benchmarks-and-Specs.763558.0.htmlIt has DX12 including raytracing
Hmm, strange. Pretty sure I saw it specifically mentioned in some official materials, have to dig when I have the time.Then I was misled by this gentleman here or that one also: https://www.notebookcheck.net/Qualc...Adreno-GPU-Benchmarks-and-Specs.763558.0.html
Of course is the whole affair strange. Notebookcheck mentions DirectX 12 FL 11.1, which is DX12 support but only feature level 11.1 if true.Hmm, strange. Pretty sure I saw it specifically mentioned in some official materials, have to dig when I have the time.
They do list DirectX 12 on the specs but that's it on quick glance on phone late in night shift.
Tom's hardware also states that the GPU does not support RT in this french articleOf course is the whole affair strange. Notebookcheck mentions DirectX 12 FL 11.1, which is DX12 support but only feature level 11.1 if true.
Tom's hardware also states that the GPU does not support RT in this french article
So yeah, it seems this SoC is equipped with a 2 gens old GPU. It may sound weird, but at the same time, this GPU seems in line with M2 and 780M, so job done.
I guess they keep the newer gens for upcoming SoC as free "innovation" for the next few years. Why give everything now when you can entice customers with more powerful GPUs for the next few years?
That's a weird case for sure. I guess we'll have to wait a bit more till the thing can be properly reviewed.Considering QCOM's smartphone ULP SoCs GPUs are >DX11 for generations now and they already have there RT support in hw, it doesn't make sense from any marketing POV. In fact it's what I'd call a marketing oxymoron, since DX12 was a "necessity" for the past few years now under Android, but not for a future low end PC and or laptop?
New Qualcomm Snapdragon 8 Elite mobile annouced
Snapdragon 8 Elite Mobile Platform
The Snapdragon 8 Elite Mobile Platform is performance transformed.www.qualcomm.com
Qualcomm has introduced the Snapdragon 8 Elite, and it claims the design is the fastest-ever mobile system on a chip — in part because it brings PC-oriented computing cores to your phone.
The new SoC is the first mobile-oriented part to use the same Oryon CPU technology found in PC chips like the Snapdragon X Elite, rather than the Kryo cores from before. That theoretically leads to better on-device AI, including multimodal models and even “advanced” photo processing.
Qualcomm also claims better overall performance, including 45% single- and multi-core speedups versus the 8 Gen 3 as well as 62% greater responsiveness in Chrome. And yes, gaming gets some help — the Snapdragon 8 Elite is billed as the first mobile platform to support full Nanite elements in Unreal Engine 5.3. In other words, games based on that engine could have the near-photorealistic detail previously reserved for high-end console and PC implementations.
It will be a while before real-world testing shows how the Elite fares against the competition, including Apple’s A18 Pro and MediaTek’s Dimensity 9400. Both tout improved on-device AI as well as significant gains in general performance. Notably, Apple also touts console-quality versions of games like Death Stranding and Resident Evil Village that aren’t available on Android — greater frame rates might not matter if the titles aren’t there.
There’s also the question of practicality. As we saw in our Pixel 9 and 9 Pro XL reviews, an ostensibly slower SoC can feel as fast or faster thanks to an optimized design or streamlined software.
The generational performance claims are some of the largest seen in a long time, though, and early tests hint the Snapdragon 8 Elite might beat the A18 Pro. Qualcomm in recent years has frequently found itself playing catch-up. Now, it might take a clear lead and hold that position for several months.
"Notably, Apple also touts console-quality versions of games like Death Stranding and Resident Evil Village that aren’t available on Android — greater frame rates might not matter if the titles aren’t there."
They're supposed to be running the x86-versions there well enough not to make native worth it. Maybe it could be worth it one day if there's more players to share the costs (or even enough market to justify devs doing it straight)They didn't even do it on the PC ARM platform.