AMD and Intel (and Apple and mobile hardware developers, to extent they want to cooperate) should really get together and create a standard for guided denoising and upscaling/upconversion.
FSR and XeSS could still be handled separately because they just slotted in for TAA, but this will require more invasive work in the engine. A common standard for the G buffer to be passed to the guided spatiotemporal postprocessing will help (maybe also pass in a shader, so it doesn't have to be passed back to the game).
AMD and Intel want to sell NPUs, this can sell NPUs.
PS. this also goes back to DirectSR being way too unambituous.
FSR and XeSS could still be handled separately because they just slotted in for TAA, but this will require more invasive work in the engine. A common standard for the G buffer to be passed to the guided spatiotemporal postprocessing will help (maybe also pass in a shader, so it doesn't have to be passed back to the game).
AMD and Intel want to sell NPUs, this can sell NPUs.
PS. this also goes back to DirectSR being way too unambituous.
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