Using AI to improve games.

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As of recently I read the news about this Resident Evil HD Remaster mod which uses AI to enhance the game's 2500 backgrounds and is already a must-have for fans.


This new mod that is essential for all the fans of the series, uses AI to improve the game's 2,500 backgrounds and leaves the game with outrageously beautiful visuals.

The modder nicknamed 'Arcturium' is the author of a High Definition texture pack for the improved version of the classic horror adventure created by Shinji Mikami.

The project is called 'Rescale' and it greatly improves the Resident Evil remake released in 2015 , reviving the Resident Evil experience with an essential mod.

In detail, this 'Rescale' is a mod that is also a background restoration and that aims to bring the fidelity of the original backgrounds of the game to the current version on PC.

In turn, he comments that it is " a spiritual successor to Shiryu's REUpscale project " in version 1.0 of the project that -perhaps- can even be improved over time.

The modder says that the 2,500 backgrounds have been replaced with a restored and refurbished version that should be of noticeably higher quality.

On the mod page you can see many more details of the project, real-time comparison images and other comments from its creator; including future versions to improve the mod.

In this sense, are you returning to Resident Evil? Which other games have similar mods that improve a game using AI, be it behavioral changes or graphics or physics, etc, changes?
 
This comment got my attention

"Some rooms in the PC release were made fully 3D for some reason. Not sure why but these rooms have not been altered in any way. I don't know if it's possible to upscale the textures in these rooms, but I didn't find them when extracting the game files for this project."

Is this the same in consoles? I wonder which rooms are these

Edit:
It is appears that at some point the game was going to be fully 3D on GC? Someone says that the reason they went with Prerendered at the end was to reduce the size to fit into the GC's minidisc. Unsure if true, but if true I wonder how close it would have looked to the final version.

Maybe it's those 3D environments they reused for the PC version
 
Sorry, wasn't sure where to post this but just watched this video on Meta 3d Gen (text to 3d modelling and texturing) from July 2nd. Ok, it takes over a minute to render these scenes, but honestly, what tech are we going to have at our disposal in years to come - pretty mind blowing to me. Surely its just a few steps away from being able to type in (or speak) 'hey, create me a golf game somewhere in space' and you have a fully playable game ready to go. Fascinating

 
Sorry, wasn't sure where to post this but just watched this video on Meta 3d Gen (text to 3d modelling and texturing) from July 2nd. Ok, it takes over a minute to render these scenes, but honestly, what tech are we going to have at our disposal in years to come - pretty mind blowing to me. Surely its just a few steps away from being able to type in (or speak) 'hey, create me a golf game somewhere in space' and you have a fully playable game ready to go. Fascinating


Papers like these are popping up a lot in conferences, and I'm excited. I've wanted this since I saw it as a kid in Star Trek Voyager, there were some episodes in towards the end showing them creating a holodeck program and this was basically it with voice control. "Give me a mid 18th century irish villager, taller, more handsome... make him a bit scruffy"

This is way more exciting to me than large language models, either as chatbots or attached to NPCs. Those seem like tech demos without practical use, whereas as creating assets out of nothing is super cool, even before the assets get good it'd be great to see this running one of these "user generated content" games kids today enjoy so much. Being able to just ask for something is exactly the sort of interface missing in these.
 
There's been a mod for Resi Evil (And loads of other old games that use pre-rendered backgrounds) for a few years now, the Resi mod is called 'Seamless HD Project' iirc and is pretty much final.
 
Creating a full 3D scene is a complex, time-consuming task. Artists must support their hero asset with plenty of background objects to create a rich scene, then find an appropriate background and an environment map to light it. Due to time constraints, they’ve often had to make a trade-off between rapid results and creative exploration.

With the support of AI agents, creative teams can achieve both goals: quickly bring concepts to life and continue iterating to achieve the right look.

In the Real-Time Live demo, the researchers used an AI agent to instruct an NVIDIA Edify-powered model to generate dozens of 3D assets, including cacti, rocks and the skull of a bull — with previews produced in just seconds.
 
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Seems kinda similar to those stable diffusion unreal engine plugin thingy, but in a much more polished and integrated manner.

Then yeah, it boosts prototyping speed and design drafts considerably.

Then polish them again with yet another AI, then just a bit of manual touch up.

At least according to some people that shared using this kind of tool in unreal engine.
 
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