BVH TLAS is built on CPU, this isn't new. Thus a game running completely CPU limited will show worse results with RT than without.
So this is probably what I'm experiencing here. It would make a lot of sense because it's independent of the resolution or the number of rays.
Edit: It's a very interesting problem. I basically have a pc with a mid range cpu that doesn't seem to be working too hard and a gpu sitting there at 50% all because of one particular operation that hangs the whole thing. I'm really curious to see how much this can be optimized, or if that's somewhat hampered by the api and driver. Seems like watch dogs legion does a better job, and it has one of the better DXR implementations.