Ike Turner
Veteran
Welp...
https://devblogs.microsoft.com/directx/directx-heart-linux/
Earlier this year Microsoft also announced OpenCL & OpenGL for DirectX12
https://www.collabora.com/news-and-...introducing-opencl-and-opengl-on-directx.html
Microsoft is also porting TensorFlow to DirectML for WSL & Windows (!)
https://devblogs.microsoft.com/comm...m-for-linux-build-2020-summary/?sf234145990=1
What a time to be alive...
https://devblogs.microsoft.com/directx/directx-heart-linux/
This is the real and full D3D12 API, no imitations, pretender or reimplementation here… this is the real deal. libd3d12.so is compiled from the same source code as d3d12.dll on Windows but for a Linux target. It offers the same level of functionality and performance (minus virtualization overhead). The only exception is Present(). There is currently no presentation integration with WSL as WSL is a console only experience today. The D3D12 API can be used for offscreen rendering and compute, but there is no swapchain support to copy pixels directly to the screen (yet ).
Earlier this year Microsoft also announced OpenCL & OpenGL for DirectX12
https://www.collabora.com/news-and-...introducing-opencl-and-opengl-on-directx.html
Microsoft is also porting TensorFlow to DirectML for WSL & Windows (!)
https://devblogs.microsoft.com/comm...m-for-linux-build-2020-summary/?sf234145990=1
What a time to be alive...
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