DavidGraham
Veteran
ِAMD's David Wang shuts the door on the MCM approach for Navi: it's not happening. Not now, and not for a long time.
https://www.pcgamesn.com/amd-navi-monolithic-gpu-design?tw=PCGN1
We are looking at the MCM type of approach, but we’ve yet to conclude that this is something that can be used for traditional gaming graphics type of application.”
To some extent you’re talking about doing CrossFire on a single package,” The challenge is that unless we make it invisible to the ISVs [independent software vendors] you’re going to see the same sort of reluctance
We’re going down that path on the CPU side, and I think on the GPU we’re always looking at new ideas. But the GPU has unique constraints with this type of NUMA [non-uniform memory access] architecture, and how you combine features... The multithreaded CPU is a bit easier to scale the workload. The NUMA is part of the OS support so it’s much easier to handle this multi-die thing relative to the graphics type of workload
That’s gaming In professional and Instinct workloads multi-GPU is considerably different, we are all in on that side. Even in blockchain applications we are all in on multi-GPU. Gaming on the other hand has to be enabled by the ISVs. And ISVs see it as a tremendous burden
https://www.pcgamesn.com/amd-navi-monolithic-gpu-design?tw=PCGN1