DeltaChrome's AF quality seems to be really subpar, judging by your screenshots.parhelia said:I shall ONLY answer once some people tell me what they think of the image quality.
All I will say for now is that it's not a Duo.
parhelia said:Obviously there is no AF done, but heh, they managed to get real trilinear working in every app and game, that's a huge step forward
I think he means "it's a huge step forward for the Volari."DaveBaumann said:parhelia said:Obviously there is no AF done, but heh, they managed to get real trilinear working in every app and game, that's a huge step forward
????
The app renders a circular tunnel (with a selectable number of faces; default is 200 = maximum you can select). The black/white transitions are actually part of the texture (ie there is only one quad for every angle). They should be razor sharp, unless either you or the driver itself fiddles with the LOD bias.MfA said:I havent been paying attention for ages ... how are the actual tris used in this image configured? (Im trying to understand why the transitions along horizontal/vertical axis are so abominable.)
Or NVIDIA and UT2003?The Baron said:I think he means "it's a huge step forward for the Volari."DaveBaumann said:parhelia said:Obviously there is no AF done, but heh, they managed to get real trilinear working in every app and game, that's a huge step forward
????
You can get trilinear with any NVIDIA card in UT2003, you just have to use... mmmm... 43.45. (just add the line for your card to the INF file, although apparently a lot of shader-related stuff won't work. Stealth did it with a 5900 Ultra for the purposes of this thread.ET said:Or NVIDIA and UT2003?The Baron said:I think he means "it's a huge step forward for the Volari."DaveBaumann said:parhelia said:Obviously there is no AF done, but heh, they managed to get real trilinear working in every app and game, that's a huge step forward
????