Direct3D 12 feature checker (May 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
Using minimum feature level 9_1
ADAPTER 0
"NVIDIA GeForce GTX 980"
VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1
Dedicated video memory : 3221225472 bytes
Total video memory : 4294901760 bytes
Failed to create Direct3D 12 device
Error 80070057: El parámetro no es correcto.
ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0 bytes
Total video memory : 4276551680 bytes
Failed to create Direct3D 12 device
Error 80070057: El parámetro no es correcto.
FINISHED running on 2015-05-03 13:53:52
2 display adapters enumerated
Direct3D 12 feature checker (May 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
Using minimum feature level 10_0
ADAPTER 0
"NVIDIA GeForce GTX 980"
VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1
Dedicated video memory : 3221225472 bytes
Total video memory : 4294901760 bytes
Failed to create Direct3D 12 device
Error 80070057: El parámetro no es correcto.
ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0 bytes
Total video memory : 4276551680 bytes
Failed to create Direct3D 12 device
Error 80070057: El parámetro no es correcto.
FINISHED running on 2015-05-03 13:53:52
2 display adapters enumerated
Direct3D 12 feature checker (May 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
Using minimum feature level 11_0
ADAPTER 0
"NVIDIA GeForce GTX 980"
VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1
Dedicated video memory : 3221225472 bytes
Total video memory : 4294901760 bytes
Maximum feature level : D3D_FEATURE_LEVEL_11_1 (0xb100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 (1)
MaxGPUVirtualAddressBitsPerResource : 38
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 0
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 0
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
Adapter Node 0: TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0
ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0 bytes
Total video memory : 4276551680 bytes
Maximum feature level : D3D_FEATURE_LEVEL_12_0 (0xc000)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT | 16_BIT (3)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 0
ROVsSupported : 0
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED (0)
MaxGPUVirtualAddressBitsPerResource : 38
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 1
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
Adapter Node 0: TileBasedRenderer: 0, UMA: 1, CacheCoherentUMA: 1
FINISHED running on 2015-05-03 13:53:52
2 display adapters enumerated
Direct3D 12 feature checker (May 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
Using minimum feature level 11_1
ADAPTER 0
"NVIDIA GeForce GTX 980"
VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1
Dedicated video memory : 3221225472 bytes
Total video memory : 4294901760 bytes
Maximum feature level : D3D_FEATURE_LEVEL_11_1 (0xb100)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE (0)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_2 (2)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 1
ROVsSupported : 1
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 (1)
MaxGPUVirtualAddressBitsPerResource : 38
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 0
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 0
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
Adapter Node 0: TileBasedRenderer: 0, UMA: 0, CacheCoherentUMA: 0
ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0 bytes
Total video memory : 4276551680 bytes
Maximum feature level : D3D_FEATURE_LEVEL_12_0 (0xc000)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT | 16_BIT (3)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 0
ROVsSupported : 0
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED (0)
MaxGPUVirtualAddressBitsPerResource : 38
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 1
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
Adapter Node 0: TileBasedRenderer: 0, UMA: 1, CacheCoherentUMA: 1
FINISHED running on 2015-05-03 13:53:52
2 display adapters enumerated
Direct3D 12 feature checker (May 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
Using minimum feature level 12_0
ADAPTER 0
"NVIDIA GeForce GTX 980"
VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1
Dedicated video memory : 3221225472 bytes
Total video memory : 4294901760 bytes
Failed to create Direct3D 12 device
Error 887A0004: Este sistema no admite la interfaz de dispositivo o el nivel de característica especificados.
ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0 bytes
Total video memory : 4276551680 bytes
Maximum feature level : D3D_FEATURE_LEVEL_12_0 (0xc000)
DoublePrecisionFloatShaderOps : 1
OutputMergerLogicOp : 1
MinPrecisionSupport : D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT | 16_BIT (3)
TiledResourcesTier : D3D12_TILED_RESOURCES_TIER_3 (3)
ResourceBindingTier : D3D12_RESOURCE_BINDING_TIER_3 (3)
PSSpecifiedStencilRefSupported : 0
TypedUAVLoadAdditionalFormats : 0
ROVsSupported : 0
ConservativeRasterizationTier : D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED (0)
MaxGPUVirtualAddressBitsPerResource : 38
StandardSwizzle64KBSupported : 0
CrossNodeSharingTier : D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED (0)
CrossAdapterRowMajorTextureSupported : 1
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation : 1
ResourceHeapTier : D3D12_RESOURCE_HEAP_TIER_2 (2)
Adapter Node 0: TileBasedRenderer: 0, UMA: 1, CacheCoherentUMA: 1
FINISHED running on 2015-05-03 13:53:52
2 display adapters enumerated
Direct3D 12 feature checker (May 2015) by DmitryKo
https://forum.beyond3d.com/posts/1840641/
Using minimum feature level 12_1
ADAPTER 0
"NVIDIA GeForce GTX 980"
VEN_10DE, DEV_13C0, SUBSYS_236819DA, REV_A1
Dedicated video memory : 3221225472 bytes
Total video memory : 4294901760 bytes
Failed to create Direct3D 12 device
Error 887A0004: Este sistema no admite la interfaz de dispositivo o el nivel de característica especificados.
ADAPTER 1
"Microsoft Basic Render Driver"
VEN_1414, DEV_008C, SUBSYS_00000000, REV_00
Dedicated video memory : 0 bytes
Total video memory : 4276551680 bytes
Failed to create Direct3D 12 device
Error 887A0004: Este sistema no admite la interfaz de dispositivo o el nivel de característica especificados.
FINISHED running on 2015-05-03 13:53:52
2 display adapters enumerated