First of all, let me say upfront that I support the idea of paying content creators for their work. In fact, it seems that most people do.
It's not the payment part that is bad (and it's really terrible to claim that). It's everything else around the way this was done that brought a shitstorm to the modding community.
I guess I don't understand the problem. Modders taking content from other modders is not an issue unique to the Steam mod marketplace. What exactly is your concern and what would you prefer to be done? I could see where some tweaks to the current system (e.g. perhaps extending the return policy) might help, but I don't see what's fundamentally wrong with the current Steam setup.
1 - Valve brought down all the free mods that had links to donations in the description and/or forums without prior notice.
2 - Valve/Bethesda approached the modders to sign an NDA that prevented them from contacting other modders in order to solve issues regarding the sharing of profits and/or assets
3 - Not happy with 2, Valve/Bethesda
encouraged the first-wave modders to use content from other modders without consent, since they
were free anyway.
4 - Direct result of 3 are the instant flamewars happening between modders. No one trusts no one anymore. No one helps no one anymore. Modding used to be a cooperative hobby. That ended overnight.
5 - There's practically no one verifying if the people uploading their mods for the paywall are the actual creators of the mod.
6 - The direct result of 4 is that most mods being uploaded are pirated from Nexus by scammers/opportunists and not by the mod makers themselves.
7 - Any mod uploaded to the paywall ceases its ownership to Valve. So not only are the modders having someone else making money from their mods, they're also losing legal ownership of any assets present in the mods. We're talking about textures, geometry models, voice acting, sound production, animations, etc. Lots of assets that may have been terribly expensive to create and can't be used for anything else (e.g. a standalone game).
8 - The direct result of 5 and 6 is that most mod makers are now pulling their mods from the web, and they're not available anymore (and they might not ever be released again)
9 - Also because of 5 and 6, many great modders who did a fantastic job (helping Bethesda sell their title for free) are now claiming to be leaving the scene for good. The mod community got significantly poorer overnight.
10 - Bethesda is getting a cut for every mod, but provides no tech support for them, unlike what Valve does with TF2 and DOTA2.
11 - Payments are only made after a payout of at least $100 is accumulated. Together with the 25% modder revenue, this means that some mods in the marketplace may bring up to $399 to Valve/Bethesda and $0 for the modders.
My concern? I don't play Skyrim anymore, so it's definitely not an
immediate concern. But the modding community may die out because of this, and the next Fallout or Elder Scrolls title won't get the same community support as the previous titles, and I find it a bit sad to see it all go away because greediness.
What's fundamentally wrong with the Steam setup? For starters, making their plans secret, preventing modders to prepare for the inevitable theft and encouraging of modders to make money out of open source assets from other modders was just terrible. They started by pitting modders against each other for money, which really couldn't have been any worse.
What would I change?
Each and every single mod would have to go through a
very thorough process consisting of
a) Quality of the mod (not let the market flood with horse genitals and transcolored daggers, for example)
b) Certify the authenticity of the assets, either they were made by the people uploading them or not.
c) Mediate the discussion over ownership and revenue sharing between modders.
d) Either offer tech support for the mods, or if they're relegating tech support for the modders themselves then they must get a larger share of the revenue.
e) The $100 accumulated payout before first payment is ridiculous. It's not a reasonable value.
IMO, I think Steam and Bethesda/Zenimax actually don't have the slightest idea of how the modding community works, and they tried to take it over by force overnight.
It was a stupid and reckless chain of events that cost them fans, legitimacy and brand recognition.
I wonder if the uproar would have been (almost) nonexistent if the cut had been 75/25 instead if 25/75. The current situation puts Valve and the game makers in the position of greedy leeches.
Mod makers are getting their assets stolen and Steam is being used as a platform for that, regardless of how much money is going to whom. So no, the uproar wouldn't be
nonexistent.