[PS3] Resistance 3 [SPOILER ALERT - Contains R2 story discussion]

Yeah, I hope they keep R2 running, and, if possible, have a separate team to extend the co-op after R3 is out.

R2 competitive MP modes are not that different from RFOM. The major differences are weapon wheel + secondary fire, and weapon spawns. I have a feeling there is a middle ground there. But naturally, we need to play for real to appreciate the differences.
R2 SP is different from RFOM SP. I personally prefer RFOM because it's better paced, and more flexible (No "Hey, you should use this weapon next" hints in-game). RFOM SP also supports co-op, which many should be happy.

R2 competitive was completely dumbed down in terms of how players would organize themselves and tackle objectives, you're basically herded from one objective to another, there was very little creativity involved compared to RFOM where people developed strategies in terms of how to take down nodes in breach and assault (choosing which nodes to capture to get a forward spawn and figuring out where to use the auger to punch through walls at the base node), or how to attack and hold nodes in meltdown, all of it was completely gone in R2. It wasn't just the weapon wheel.
 
That would be the new game mode. Can't remember what it's called. Do the old game modes also feature AI command ?

I usually ignore the AI orders in my games.
 
I think IG will draw flak whatever they do with R3. The point is that though R:FOM fans were dissappointed with the changes made in R2, BUT there were a lot many people who had not played R:FOM and they loved R2 for what it was. A lot of my friends bought the PS3 pretty late and never got a chance to play R:FOM, but they are avid fans of R2.

Removing 8 player co-op and 60 player MP will lead to ire from Resistance 2 fans, as those were the very features that defined R2. Once brought into the franchise, they shouldn't have removed them. People were waiting for a better Co-op and more polished MP, but instead we are being served what other games are already providing heaps of.

The defining features of R:FOM was the circle strafing around Chimera and the 4 quadrant health bar. The defining features of R2 were 8 player co-op and 60 player Skirmishes.

Insomniac seems to have decided to serve the R:FOM fans with R3, but come to think of it, R2 sold much more than R:FOM. So, l;ogically there are more fans of R2 than R:FOM out there and anyways the future of games seems to online socialisation and co-opetition. Games are incorporating online in sweet new ways like LBP, Demon's Souls, NFS:Hot Pursuit and KZ3 with its mission based MP mode where your characters, with name tags n all, appearing in cutscenes. Insomniac seems to have taken a step too defensive.

I am a R:FOM fan more than an R2 fan. But I can't shake the feeling that I'll be getting an Alan Wake like Product, a polished but same old experience, rather than improvement of the mighty mechanics they had showcased in R2 online.

I'm not sure whether I want more R2 online and that going back to a RFOM-like set up would be such a bad thing when R2 in a way was a step-back in terms of player creativity and choice. They said in their podcast people complained that 10kill trophy was so hard to get in R2, but it's not true, you can blow through 10k kills EASILY if you can keep people playing, 10k kills would simply be a by-product of a dedicated playerbase playing every night for a few months because competitive MP is fun, I would have easily gotten 10k kills had I found R2 MP to be worth playing most nights, but it wasn't.

The defining features of RFOM was not circle-strafing (weapons were more accurate in RFOM and more fun to shoot from the hip) and the 4 quadrant health bar, they were the weapon wheel and the flexibility it offered the player, and the 40 player MP objective modes that were fun and strategic, unlike being herded from one simple objective to another in R2's 60 player "skirmish" mode which was vastly dumbed down in terms of strategy and how players can organize themselves, the AI general (which was a terrible idea) made having 60 players completely irrelevant, because the players didn't get to employ strategies in tackling objectives.

R2 sold more than RFOM as a natural consequence of the userbase having grown substantially and the great reception RFOM got from the PS3 userbase, it's not as if R2 was substantially better received critically than RFOM either. The co-op was a nice addition but with relatively dumb AI, you're basically playing crowd-control with spec ops and medics bufffering soldiers inching along on the map, it was novel at first but got old quickly, even though the progression system obviously offered an incentive for players to grind and level up, if you take player progression away and the gameplay being the only reward, the co-op and competitive modes in R2 would fall apart. In many ways R2 was lacking polish, and game design ideas and features were poorly developed in comparison to RFOM.

That said, I think Insomniac is going in the right direction with R3 bringing the weapon wheel back and the art direction looks like it has definitely improved over R2.
 
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That would be the new game mode. Can't remember what it's called. Do the old game modes also feature AI command ?

I usually ignore the AI orders in my games.

Skirmish.

It doesn't matter even if you ignore AI orders, you're given one specific objective after another instead of setting up squads yourself and choosing which nodes to attack or how you want to attack. All the clever ways like using auger to take down nodes from afar without having to fight through choke points, or like how RFOM gaf sometimes decide to do a full team rush on the enemy base in breach, are gone.
 
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Yes Skirmish. I experimented a little bit with rolling my own tactics and strategy. At times, the AI command seemed to react to my actions, but it was too small scale to conclude anything. May be jstevenson should clarify.

Do the older game modes in R2 have this AI command ? I can't recall anymore.
 
The defining features of R:FOM was the circle strafing around Chimera and the 4 quadrant health bar. The defining features of R2 were 8 player co-op and 60 player Skirmishes.

Insomniac seems to have decided to serve the R:FOM fans with R3, but come to think of it, R2 sold much more than R:FOM. So, logically there are more fans of R2 than R:FOM out there.

No, the defining features of RFoM were:
- weapon wheel and the plentitude of innovative weapons
- co-op campaign

I wish the game will pause when you access the weapon inventory, just like in RFoM. It really had an impact on the gameplay strategy, especially on harder difficulty settings. The same can be said about RFoM's health system, which I hope they'll bring back.

Based on VGChartz's figures, the original actually sold far more:
RFOM: 3.71 million (http://www.vgchartz.com/game.php?id=1893)
R2: 1.96 million (http://www.vgchartz.com/game.php?id=15255)



EDIT: I've played RFoM's single player campaign through four times, and co-op campaign three times. Would have played it more on co-op, but haven't had the chance to arrange a gaming night with those friends for a long time. As for R2... I've played it through two times. I tried the co-op mode few times, and didn't like it. It's major flaw was that it needed at least three players, so you couldn't play it offline with a friend. And unlike with the original, I didn't even want to try R2 on harder difficulty setting, as it was already more frustrating than entertaining on normal setting.
 
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I personally have never really understood the love for RFOM over it's sequel. I found the SP campaign very much lacking. My experience was:

- story telling device was weak (hated the whole narrator thing - bored me half to death and made me feel too far removed from the characters or setting)
- graphics weren't on par with other games at the time
- didn't like most of the weapons (mainly because of the way they sounded - v. important to me in a shooter)
- hated the protagonist's character design and the whole "mute" thing (felt it was unnecessary and made me care even less about the story, setting, characters or world)
- loathed the whole WWII type setting (made it feel like a focus group driven amalgamation of the most popular FPS of the time, i.e. WWII & Sci-Fi)

I liked the general gunplay, loved the enemy design and atmophere at some parts. I loved the different grenade types & vehicular segments too (although these needed work).

I was pretty indifferent about the weapon wheel, however i hated the health system. Call me a wuss, but the stupid health bar system ended up making me loathe the game much worse than it deserved because it rendered it far too unforgiving when playing alone. I was never much into PC FPS games and RFOM felt like one of those... it felt archaic to me and i didn't like it. Still i didn't play RFOM online (wasn't into online gaming back then), and so the frustrating health system and lack lustre narrative made me very much dislike the game on a whole. I'm a very SP focussed gamer.

R2 on the other hand i really enjoyed. I loved that they chucked the shoddy narrator and crafted a game that actually takes you through the story of the game while you play, rather than the whole thing seeming like one great big flashback. I loved the new weapons and didn't really miss the weapon wheel. I prefered the art style and overall artistic design, as well as the fact that i could now relate to and identify with all the characters in the game's main plot. I replayed the campaign in R2 three times in succession i thought it was that good. Also after growing into online gaming with WarHawk, i absolutely loved R2's online modes and i played the co-op a metric tonne.

I can appreciate people's compaints about R2 not being polished in areas, but i did think it was an incredibly enjoyable game still. At it's time of release there was nothing on the PS3 that offered so much in terms of features and modes. I could understand that R2 might be a bit rough around the edges given it was made in two years. I was frankly baffled about how they managed to pack in so much content in that time. I really don't get rabid the hate the game gets on places like Gaf.

R2 simply isn't a bad game and if R3 covers the best of both of its previous games i'll be happy. However if R2 shuns all it's new fans it picked up with R2 (folks like me that either didn't care too much for or even play RFOM) and goes back to the formula of the first game then i might just end up skipping it. As a caveat though my main issue with RFOM was the story and the narrator, so so long as R3 doesn't bring the narrator back then i'm on board to find out what they do with the game day 1.
 
:LOL: It's a healthy discussion. Should be alright. Title says "Contains R2 story discussion".

Stuff to improve from RFOM and R2:

- didn't like most of the weapons (mainly because of the way they sounded - v. important to me in a shooter)

This I agree !

As for health bar, I personally think R2 is more limited than RFOM. The health bar in R2 is very short. A few hits and you're dead. I died within 2 seconds in the open. In RFOM I think it's longer as in you can stay in the open and fight sometimes (if you're quick). I hope in R3 they adopt a longer bar.

Did you use other weapons in RFOM ? The bigger arsenal should help you finish off the enemies in many ways, although I tend to save the powerful ones up for tricky situations.
 
It would be a 'healthy discussion' if we hadn't had it before over the course of the last 2 years. Either way, it looks like I'll just have to add to my ignore list because I don't care to re-read the same posts from the same posters in any thread pertaining to the Resistance universe.
 
… to blast away the Hybrids, Long Legs, and Window Makers threatening their daily life.

Sanity check ! :devilish:

One of this weapon's upgrades allow a single Bullseye Tag to shatter into multiple tags, creating a deadly effect when firing into a cluster of unfortunate Chimera.

Heh heh, how does the Bullseye bullets home into multiple tags. ^_^
Show gameplay video please !
 
Sanity check ! :devilish:



Heh heh, how does the Bullseye bullets home into multiple tags. ^_^
Show gameplay video please !

My guess would be a second press of the alt fire will split the tag into multiple smaller tags. Then when you fire, they just hit the targets in the order they landed.
 
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It would be a 'healthy discussion' if we hadn't had it before over the course of the last 2 years. Either way, it looks like I'll just have to add to my ignore list because I don't care to re-read the same posts from the same posters in any thread pertaining to the Resistance universe.

I personally wouldn't have brought the prequels up, but RenegadeRocks' post just needed to be answered, due to its false information regarding the sales figures.
 
http://gameinformer.com/games/resis...t-you-missed-in-the-resistance-3-trailer.aspx

Insomniac Games went through the debut teaser with us frame by frame to highlight all of the hidden content. Watch our fact-filled video right here.

(Annotated video inside)


EDIT:
Interview: Ted Price Talks Resistance 3, Going Multiplatform:
http://gameinformer.com/games/resis...-juggling-genres-and-going-multiplatform.aspx

What sort of reaction have you received from the multiplatform announcement?

Mostly positive. I think some of the hardcore PS3 fans expressed disappointment because they assumed we would be diminishing our efforts on PS3 somehow, but that’s not the case. With Resistance 3 and with the announcement of Ratchet & Clank: All 4 One, we’re proving that our dedication to PS3 is just as strong. I think, and I hope, that both multiplatform owners and PS3 fans are happy.

Are you looking forward to the challenge of developing for the Xbox 360?

Of course. Working on a multiplatform game is, as I’m sure a lot of developers will tell you, has its own set of challenges. But we have folks on our engine team that are very familiar with the Xbox 360, as well. We were prepared and it’s a challenge we’re embracing right now.
 
I personally wouldn't have brought the prequels up, but RenegadeRocks' post just needed to be answered, due to its false information regarding the sales figures.

Well, I don't know what discussion has happened over my comments(can't really bother to sift thru the pages as I am on my HTC), but I mentioned R2 selling more thanR:FOM cos I heard it from Insomniac themselves. I can't point the source now, but I think it was around the release of RnC:ACIT that they mentioned that R2 recieved a higher metacritic score and sold more than R:FOM so they were happy with R2.

As for R3, the new direction in story can go anywhere. We need a gameplay trailer ASAP to see what it feels like ! C'mon IG, unleash ur worst kept secret ;) !

OTOH, is it just me or some of the chimera have really low res texturesin the leaked pics.
 
Resistance 3 Eyes On: Five Essential Facts:
http://www.nowgamer.com/features/1016/resistance-3-five-essential-facts

We get an exclusive look at Resistance 3, detailing all the must-know features of the sci-fi shooter

Insomniac Games treat us to an exclusive look at the upcoming shooter, showing us four proof of concept segments of the currently alpha-stage game...

On MP...

While multiplayer details for Resistance 3 are a little limited we were given a few clues as to what to expect. For a start it was suggested that 60 players was a little over the top for multiplayer and that very few people actually took advantage of such numbers in online games.

Insomniac also described MP as progression based, offering upgrades and unlockables as you level up. Then there were the maps, which will all be unique to the multiplayer game and set all over the world. No settings from the single-player will be repeated in online play.

As for co-op, Insomniac appears to be making the full campaign playable in co-op with no separate co-op mode, but the number of players has yet to be revealed.
 

The Enclave sounds just like the Tibetan Village from UNCHARTED2 ! these days everyone seems to be taking lessons from U2, especially the Sony camp :D !

Having seperate maps for MP is great, but not being thematically same is going too far. They might feel like from a different game altogether. Insomniac said that MP maps will be from places where humanity is still fighting the Chimera all over the globe. These places won't feature in SP story, but will be talked about on radios and other media scattered in the campaign.
 
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