Nick, thanks for the reply – really appreciate it.
Let me get this straight though - a scan conversion algorithm like centerline, not to mention a recursive tiled walk, is implemented in full single precision float and fully pipelined? With all ~24 (4-float) attributes interpolated perspective-correctly it sounds unfeasible in HW.
Moreover, analyzing precision of a floating point implementation (at least one based on IEEE 754) of an iterative walking algorithm over a large triangle is, to say the least, very difficult. And experiments suggest single precision doesn’t seem to cut it for the more demanding resolutions. Using more than 32bit floats sounds insane. How do people in mobile or lower end PC get this done? I don’t see even high end PC/console affording such logic.