Hey, I'm conducting a research project into character texturing, I think I'll mainly be looking into normal maps. I'm not a particularly advanced modeller but have developed a keen interest over the past couple of months modelling a character for a module on my university course.
One of the things I was dissapointed with was that I didn't get time to look into texturing in great detail.
I've got a big animation project coming up and I want to make sure I get suitable texturing for the characters.
If anyone has any knowledge or opinions to offer on how to achieve good textures then I'd really appreciate the input.
One of the things I was dissapointed with was that I didn't get time to look into texturing in great detail.
I've got a big animation project coming up and I want to make sure I get suitable texturing for the characters.
If anyone has any knowledge or opinions to offer on how to achieve good textures then I'd really appreciate the input.