marconelly!
Veteran
I've just tried the demo version that comes with latest OPM, and while I can't say I haven't seen simillar water effects before on the PS2, I always wondered how it's done. The water geometry obviously changes and moves, but it's surface is also some kind of animated texture, but quite a complex one... don't know how to describe it really, but if any of the programming types has seen it, how is that 'pixel-shadery' effect done on PS2?