Opengl using Directx

vindos

Newcomer
Hi ppl,
This question may sound stupid but just wanted to know whether there is tricky way to getover this problem.

I have an external application that will process an input D3D texture and returns back processed output D3Dtexture. This is implemented using directx.

Is there any way so that i can use this application from an another application that works on OpenGL. Means pass an opengl texture instead of a directx texture and get it processed.

Or only way around is to recode the directx external application in OpenGL.
Thanks
 
You could build in an adapter that copies/converts the raw data between the two API's resource pools. Could be painfully slow, but it should work.

hth
Jack
 
Thanks ppl for the replies
seems like i will have to convert it to opengl.
I got another doubt.Could someone suggest the opengl equivalent of Fx file. Am totally new to opengl :(
 
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