Hi ppl,
This question may sound stupid but just wanted to know whether there is tricky way to getover this problem.
I have an external application that will process an input D3D texture and returns back processed output D3Dtexture. This is implemented using directx.
Is there any way so that i can use this application from an another application that works on OpenGL. Means pass an opengl texture instead of a directx texture and get it processed.
Or only way around is to recode the directx external application in OpenGL.
Thanks
This question may sound stupid but just wanted to know whether there is tricky way to getover this problem.
I have an external application that will process an input D3D texture and returns back processed output D3Dtexture. This is implemented using directx.
Is there any way so that i can use this application from an another application that works on OpenGL. Means pass an opengl texture instead of a directx texture and get it processed.
Or only way around is to recode the directx external application in OpenGL.
Thanks