Recent content by nickguy94

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    Toshiba may delay HD DVD player launch into 2006

    A Four-Layered Blue-Ray disc can already exceed 100 Gbs. And yes, they are a reality, though they won't be introduced for quite a while. Combined with the large storage space on a single layer and with the ability to go multi-layers, Blue-Ray will be around for a long time. It's not limited like...
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    What are the odds that 9 GIGs WON'T be enough for Next Gen?

    You can't list FF7 as a reference, that game used more FMV than almost any game that generation or this generation, that's why it took up 4 CD-ROMS. You can't list games that heavely use FMV because that's a unfair comparision with games that have absolutely no FMV. You look at Champions of...
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    What are the odds that 9 GIGs WON'T be enough for Next Gen?

    In fact, it you want a example of a current generation game that has already surpassed the data storage peak of the Xbox 360's capacity(7.4 Gb's, not 9 Gb's), look no further than Champions of Norrath. It used a Dual-layered DVD, and actually used about 8 Gb's of data. Now here's the thing I...
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    What are the odds that 9 GIGs WON'T be enough for Next Gen?

    I'd say developers will easily be taking up more than 9 Gb's, in fact I'd say developers could easily use 20 Gb's of space. I mean, come on people, we're no longer going to be using 64X64 or 128X128bit textures anymore. Most games will run textures of 1024X1024, some possibly 2048X2048. And then...
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    Amazing New Gears Of War Footage

    It's to my understanding that the Killzone you saw was from the actual game engine, it's just it was running at 5 fps, so they speed up the movie to 60 fps, so it's not really real-time, it's somehwere in the middle. Anyways, I must say the chopper scene looked incredible and so did the...
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    offical Sony Press Conference Thread

    All I'm saying is that I've never seen a 1080p game have issues with aliasing like that, and that's why I think it's possible that 1080p is not the actual resolution of the game.
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    offical Sony Press Conference Thread

    It's not like From Software's game is the only game coming to the PS3. Are you forgetting about Heavenly Sword, Fight Night, UT 2007, I-8, and the other games that were shown off? Don't give me that crap about them being CGI cause that bickering is long over with(notice I didn't put Killzone or...
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    offical Sony Press Conference Thread

    All it takes is one glance to see that those images are blown up a bit. The game's probably running in 720i or p, who knows. I don't get where you guys are getting that Sony is demanding that 1080p be required for every game, that's not what they told our studio. Sony has simply stated that all...
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    offical Sony Press Conference Thread

    Ah my eyes!! There being cut to shreds by jaggies. Haha, sorry just had to make a little joke. There is a little explanation for the huge amount of aliasing going on. Sony's requiring that every developer release screenshots of their games in 1080p when it's obvious that this game is not going...
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    XBL-esque 'PlayStation Network (PSNet)' details revealed?...

    Considering the PS3 will likely be out before E3 2006, I'd say that's a misquote. I do however remembering a guy from SCEE(I think it was Phil Harrison) say that details on the PS3 would be scarce following the big showing at E3. This however, was before Microsoft announced it's Japan Meeting...
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    XBL-esque 'PlayStation Network (PSNet)' details revealed?...

    It could be true or it could be BS, but either way we may not find out today/tomorrow. I'd be surprised (though glad) if Sony went over their online strategy at the Sony Meeting. Well, I don't really know how much of a chance their is that they're going to go over their plan for the...
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    XBL-esque 'PlayStation Network (PSNet)' details revealed?...

    Well, I guess we might find out in a few hours if this guy is talking out of hit butt or not. I'm skeptical as you guys are, especially about the Spectator Mode, but it would be nice for the Playstation Network to have a lot of those features.
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    More info about RSX from NVIDIA

    "The difference with G70 is that it is even larger than previous die sizes, which means that it is quite possible that full product yields may be quite small. Could it be that, in order to alleviate this, the defect rate is already built in to the current GeForce 7800 GTX and 24 fragment shaders...
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    RSX: 1.1 billion vertices/sec?

    "And you can't tdo this on XB360 because? Why do you think they let the GPU read and write from the CPU cache?" The big problem with that is, there's simply not enough cache on the CPU to hand off that much of a workload from the GPU to the CPU. The cache is already being strained by the 3...
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    Gamespot infers that Killzone was realtime at 75% power

    Dean: "We haven't yet made the jump to a multi-thread game architeture yet. Almost everything sits on a single thread..." "Graphics and framerate are the low hanging fruit. Just threading up the animation system and procedural graphics (hair, cloth, flags etc.) will gives us a large amount of...
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