arandomguy
Veteran
I feel like there's two arguments here (well more than two, but just in terms of the current discussion). One is whether or not companies factor in societal agendas when developing games. The other is how the above affects the success of a game.
In terms of the first one I think it's evident that companies will engage in social commentary. It's always been this way because the audience itself engages in these issues. If we want to look at the woke debate there's marketing towards and also away from it with companies catering to both sides.
The second one is really the more complex issue. Companies engage in activism or avoid it because of the perceived impact on their business. In practice if we want to look at the "woke" issue, the success or lack of success is actually rather varied. If we want to say games that are "woke" aren't successful I don't feel that is true, there's some that aren't and some that are. Albeit I know the anti side will try to hand wave those games as not woke after the fact. The same applies the other way around as well.
Ultimately I have to just circle back to my core belief in that the entertainment business has not actually been distilled down to a science. It's much easier to arm chair analyze after the fact. I do wonder if people think this isn't true are they confidently willing to predict the success level of games that are still far out? Take Naughty Dog's Intergalactic for instance, what level is it on the woke scale and how successful or not will it be? I would not be willing to bet anything significant on my predictions personally, but it seems like some people are.
In terms of the first one I think it's evident that companies will engage in social commentary. It's always been this way because the audience itself engages in these issues. If we want to look at the woke debate there's marketing towards and also away from it with companies catering to both sides.
The second one is really the more complex issue. Companies engage in activism or avoid it because of the perceived impact on their business. In practice if we want to look at the "woke" issue, the success or lack of success is actually rather varied. If we want to say games that are "woke" aren't successful I don't feel that is true, there's some that aren't and some that are. Albeit I know the anti side will try to hand wave those games as not woke after the fact. The same applies the other way around as well.
Ultimately I have to just circle back to my core belief in that the entertainment business has not actually been distilled down to a science. It's much easier to arm chair analyze after the fact. I do wonder if people think this isn't true are they confidently willing to predict the success level of games that are still far out? Take Naughty Dog's Intergalactic for instance, what level is it on the woke scale and how successful or not will it be? I would not be willing to bet anything significant on my predictions personally, but it seems like some people are.