Quantum Break [UWP]

What's the surprising part, or am I missing something?

I didn't expect the GI behind to stop working, because they have a setting specifically for GI quality. So maybe the SSGI is linked with the reflections, if you turn one off the other one goes off too.
 
I didn't expect the GI behind to stop working, because they have a setting specifically for GI quality. So maybe the SSGI is linked with the reflections, if you turn one off the other one goes off too.

I noticed GI was off when you turned reflections off. Just didn't think it was weird. Intuitively it makes sense. Not up to date on how reflections are normally done.
 
AO off: http://abload.de/img/ao_offaish1.jpg
AO on: http://abload.de/img/ao_on4vsk3.jpg

Volumetrics @ medium: http://abload.de/img/v_mediumq9s8r.jpg
Volumetrics @ high: http://abload.de/img/v_highkts5r.jpg
Volumetrics @ ultra: http://abload.de/img/v_ultratkscx.jpg

Some VFX:
12pxsqt.jpg

http://abload.de/img/11w3ssr.jpg

Like i said previously, despite the game looking a bit blurry i like the overall IQ. VFX are seriously some of the best I've seen in any game, period. Live action episodes (i've seen the first so far) are ok, need to see more before judging.
 
I may have to stop playing even if i'm enjoying the game. Performance is embarrassingly bad on my end, easily the worst performing game I've played on this system (way worse than Arkham Knight):
  • Inconsistent frame pacing hurting the moment to moment gameplay
  • Random framedrops during non visually taxing sequences
  • Crazy input lag due to frame pacing + framerate problems + forced vsync due to UWP
  • I think the game suffers from vram leaks as well (performance goes to shit the more you keep playing, is fine after restart)
MS and Remedy seriously dropped the ball with the PC version, seems more like a beta/alpha test than a final product. Don't know how it is for AMD gpus though, they are supposedly much better at this game.

Oh and this is the last UWP game i'm buying, this platform is dead to me.
 
Apparently your card is simply too slow to play at even 30fps at maximum settings, so turn down the graphics and turn on the 30fps frame rate cap.

Unfortunately, i'm already running below maxed settings (volumetric lighting to medium and shadows high and most other settings at high) and even if i turn on the 30 fps cap frame pacing is still very bad and it's only worse because the framerate is capped. With the 30 fps cap the game is literally unplayable right now.
 
Well, turn the settings lower. It's not rocket science.
Do you have experience with this port? Because telling from your tone i don't think you do. I can turning everything to low and the game looks like a ps2 game, frame pacing is still inconsistent. A 4 tflop GPU isn't good enough to run QB at 1080p? BS.
 
No I don't have experience with the game (I don't buy games at full price on launch). The article I linked indicates that a GTX960 will play the game at a solid 30fps on "Low" settings at 1080p, so you seem to be doing it wrong.
 
No I don't have experience with the game (I don't buy games at full price on launch). The article I linked indicates that a GTX960 will play the game at a solid 30fps on "Low" settings at 1080p, so you seem to be doing it wrong.

Different parts of the game stress the engine differently, the article you posted doesn't even state from what part of the game the benchmarks were. I've played parts where the game can run "fine" and parts of the game where it runs worse than anything i've played on PC. It's definitely a problem with the game/UWP/engine and not my system. And that "I've read an article i know better than you" attitude needs to go, I wouldn't be posting about problems here without trying to troubleshoot them first myself. It'd be easier to showcase what the problem is exactly if UWP worked with shadowplay, or any overlay at least...
 
Last edited:
Have to say even the PC version looks like a blurry mess. I heard apparently you need to set the res to 1440p in order to achieve native 1080p and so on so forth.
 
Have to say even the PC version looks like a blurry mess. I heard apparently you need to set the res to 1440p in order to achieve native 1080p and so on so forth.

It's still using the same aa from X1 but at least at 60 fps the IQ in motion should be better (in theory). But to be honest i'm not that annoyed by that, performance is a bigger issue imo. The game is seriously unoptimized in its current state on PC.

DF analysis

http://www.neogaf.com/forum/showpost.php?p=200461650&postcount=2
Just to note - this video is only comparing the visual differences.

The full article and performance video will dig into the problems with the PC version (which are severe)
 
Last edited:
You haven't troubleshooted. You turned down some settings slightly and continued to whine.

And you've read an article and make claims as to how the game runs, on hardware you don't own, on a game you haven't played yet. Not sure how that's any better. I have a reason to complain (paid money to play a game, i don't complain about the lack of quality differences between the versions, just performance, which greatly affects my enjoyment), you have no reason to defend that mess of a port, or do you?
 
This is hilarious. You haven't told us what happens when you set the game to lowest, low, medium settings, but you continue to say that you know best.
 
Lowest settings doesn't count since the Xbox One has higher settings with its much weaker hardware compared to his GTX 970 and Intel Core i5.
 
This is hilarious. You haven't told us what happens when you set the game to lowest, low, medium settings, but you continue to say that you know best.

I've told you what happens, higher %perf as many buffers run at lower res but the issue still remains, something the article doesn't even touch on, frame pacing is all over the place. Of course, you know what that means, judder and inconsistent input latency leading to a mediocre experience no matter the framerate the game is running at. Couldn't care less about avg/min/max framerate. If the problem is UWP, so be it, something is wrong with this port of the game (which i really like from what I've played).
 
This is hilarious. You haven't told us what happens when you set the game to lowest, low, medium settings, but you continue to say that you know best.
I dont see why you'd decide to be this obnoxious.

Sent from my LG-D385 using Tapatalk
 
The article I linked earlier shows that 99.9% of frames are at 30fps on GTX960. The data is saying "stutter free".

According to this PC Perspective article on PresentMon (which is used in the overclock3d.net article):

http://www.pcper.com/reviews/Graphics-Cards/PresentMon-Frame-Time-Performance-Data-DX12-UWP-Games

the PresentMon technique is arguably optimistic with frame times, but it indicates stutter in the same situation that FCAT shows no stutter. So PresentMon is pessimistic with respect to stutter. Even when PresentMon says you have stutter you may not experience it.
 
Back
Top