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I am not sure whether the author of the video had applied VXAO at all
http://images.nvidia.com/geforce-co...-comparison-008-nvidia-vxao-vs-hbao-plus.html
http://images.nvidia.com/geforce-co...-comparison-009-nvidia-vxao-vs-hbao-plus.html
http://images.nvidia.com/geforce-co...-comparison-010-nvidia-vxao-vs-hbao-plus.html
http://images.nvidia.com/geforce-co...-comparison-011-nvidia-vxao-vs-hbao-plus.html
http://images.nvidia.com/geforce-co...-comparison-013-nvidia-vxao-vs-hbao-plus.html
http://images.nvidia.com/geforce-co...-comparison-014-nvidia-vxao-vs-hbao-plus.html
Offcouse it's not a screen space method, that's why it's called Voxel AO, Voxels are 3D by definition, but tracing thru the 3D voxel structure is done on per depth buffer's pixel basis, for each depth buffer pixel there are several cone traces in 256^3 Voxel structure in different directions to gather an occlusion factor, that's why the method is not cheap, but thanks to the regularity of voxels and cone tracing it's perfectly temporary stable, lacks any pixel noises, and much cheaper in comparison with path tracingIt seems like VXAO isn't applied in screen space, could easily explain the performance impact. It definitely is more accurate than typical SSAO and HBAO+ though, wondering how it compares against Epics own DFAO
Not exactly, if you mean tessellation performance. GCN is still doing fine job with rasterizing regular primitives. Anyway, CR can be "emulated" through geometry shaders, but naturally it would be much slower than the method exposed in D3D 12_1.Let me guess, VXAO is extremely dependent on geometry performance![]()
Intel GPU should be capable then, right?![]()
They were perfectly capable to handle OIT in Grid 2 with older GPUs, so they could be fine with something like 128^3 volume, which is 8 times less elements to voxelize and trace compared to 256^3Intel GPU should be capable then, right?
It make sense considering average comments about gameworks from AMD users, I would expect a real shit storm in the press if nvidia had VXAO for AMD with two times or higher performance drop due to the lack of CR on AMDs hardwareI think it's locked behind nvapi so probably not(nvidia is really becoming the apple of gpus)
It make sense considering average comments about gameworks from AMD users, I would expect a real shit storm in the press if nvidia had VXAO for AMD with two times or higher performance drop due to the lack of CR on AMDs hardware
It looks vastly better in those shots to me. Surprisingly so. These are the first comparisons I've seen on my monitor, everything else has been on my phone, so from reading the comments I'd expected a marginally noticeable difference. But this is huge IMO.