The Windows 8 developer build contains a new DirectX version. You can find the Feature set in MSDN: http://msdn.microsoft.com/en-us/library/hh404562(v=VS.85).aspx
I will kill them if DX 11.1 and 12 will be Win 8 exclusive...
Boo caps have returned.
I know im going to be very wrong on this
but arnt 16bit textures a thing of the past
Textures are not used anymore just to contain color data. We use 5551 textures in our virtual texture indirection lookup. It's perfect for storing two values in 0-31 range and one value in 0-15 range and a one bit loading flag... The more formats to choose, the better.arnt 16bit textures a thing of the past
Just because there are some minor additions to the very same interface, D3D11 is not dead.Say goodbye to DX11, another version that didn't get all that much love beyond some token sponsored efforts.
That's my impression, too. Logic blend modes have been in OpenGL, and the "UAV everywhere" just got into OpenGL 4.2, so the hardware definitely is there already. I don't see anything yet which wouldn't run on a GTX480 or so, except maybe the pre-emption stuff. There's some XPS rendering stuff as well now, but I guess its no coincidence NVIDIA wrote the path rendering extension for OpenGL. Anyone who has some details which features require new hardware?
Now the fun is just beginning. If we get a full monty of new Win 8 optimized netbooks, ultrabooks and tablets with DX11.1 compatible graphics around, the developers can finally start to fully use the DX11 features on PC games. Currently the amount of DX11 hardware is so low, that most developers are not willing to spend extra time to support it.Say goodbye to DX11, another version that didn't get all that much love beyond some token sponsored efforts.
Now the fun is just beginning. If we get a full monty of new Win 8 optimized netbooks, ultrabooks and tablets with DX11.1 compatible graphics around, the developers can finally start to fully use the DX11 features on PC games. Currently the amount of DX11 hardware is so low, that most developers are not willing to spend extra time to support it.
As said earlier, the DX11 API supports full backwards device compatibility also for DX9, DX10 and DX10.1 devices. Most developers are just targeting DX9 and DX10 devices currently with the API, but if we get DX11 capable hardware all the way down to tablets, I am sure we will see more DX11 capable games as well.