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- Vending machines, ruins the immersive nature. Who puts ammo and stuff in vending machines?
- Too many things, ammo types, weapons, plasmids, etc. You don't need or use 1/3 of it, so it feels like filler.
- After killing you 20th Big Daddy and your 100th Splicer the combat gets stale. Respawning makes it worse.
- Death is meaningless with the chambers, same is true for the health packs and plasmids and upgrades related to health.
- Hacking. It was cool the first few dozen times, the mini-game gets old fast and kills the immersion.
- Money, I have to buy junk yet I can't hold more than $500. Running back to bodies for cash is fun, really.
- No NPCs to interact with, everyone is dead or dies immediately. It feels like a nightmare world instead of a real one, but the "scary" nightmare feel wears off after a couple of hours.
- Combat gets too easy too fast. The first few Big Daddies require a lot of thinking and work, after you get upgraded plasmids and weapons you can kill all slicers instantly and BDs in 20 secs.
True dat. I had some really sick levels of satisfaction setting booby traps and then luring NPC into them.Some of my favourite moments in the game where just causing chaos, and then walking around photographing everyone going nuts, while they attack my security decoyTo me that's that sort of thing is the definition of innovative gameplay in the genre.
You know, Bioshock's plasmids reminded me a lot of Dark Messiah. I said that in some other thread on here. Electricity conducts in water, things burn, there's the ice dealie. Both games are actually quite similar in their design, IMO. Two paths, etc. I may have had more fun with DM's combat. It wasn't perfect, but the melee was a lot of fun.
DM has more RPG aspects though. You can't do everything as one char.
That's a pretty good score, very close to mine.Damn, I made a mistake in voting...For single player, I would definitely give it 9.7 - 10. However, overall (due to lacking MP), I shouldn't have voted that high; I think it's a 8.9.
I'm confused with the entire premise of this thread, I mean Todd33 gave it an 8.9 when did 8.9-10 become overrated? Are we at a point where 8 is mediocre?
The game doesn't deserve a 10, that's for sure but it doesn't deserve to be scored in the 85-88 range. It deserves a bloody high end 8.31% of the reviews are 10/10, with an average of 9.5. That is quite a leap from a 8.9. I was wondering how the reviews of real players aligned with the professionals. And no 8 is above average, which Bioshock definitely is.
http://www.gamerankings.com/htmlpages4/931329.asp
Bioshock has received many perfect 10s, so why is it I find it almost a chore to keep slogging through it? Fort Frolic was a great level, but it was lagging before that and does after it (I'm at the point where I).killed Ryan, then my game crashed
Things that I dislike:
- Vending machines, ruins the immersive nature. Who puts ammo and stuff in vending machines?
- Too many things, ammo types, weapons, plasmids, etc. You don't need or use 1/3 of it, so it feels like filler.
- After killing you 20th Big Daddy and your 100th Splicer the combat gets stale. Respawning makes it worse.
- Death is meaningless with the chambers, same is true for the health packs and plasmids and upgrades related to health.
- Hacking. It was cool the first few dozen times, the mini-game gets old fast and kills the immersion.
- Money, I have to buy junk yet I can't hold more than $500. Running back to bodies for cash is fun, really.
- No NPCs to interact with, everyone is dead or dies immediately. It feels like a nightmare world instead of a real one, but the "scary" nightmare feeling wears off after a couple of hours.
- Combat gets too easy too fast. The first few Big Daddies require a lot of thinking and work, after you get upgraded plasmids and weapons you can kill all slicers instantly and BDs in 20 secs.
The game does most things right, it pulls you in but then fails to keep you immersed. After a few levels I'm just running around grabbing junk and flipping switches because a voice in my head tells me too, the big arrow make the whole thing trivial. The story isn't bad, but I find myself playing it just to get to the end, maybe it's just too long?
Maybe the game has a strong finish, but so far I'd give it a solid 8.9/10.
I think the game is a 8.5, still it's probably the best FPS in years.
Good point. If you haven't played many FPS, you will probably rate Bioshock (way) higher than somebody who has played plenty of FPS. Personally I play computer games since 24 years (VC-20!). I suffer a bit from the "been there, done that" syndrome. Obviously I compare it to anything I have played before and I find the ratings a bit high. (Still I'm glad that Irrational get the much deserved attention)A good example of how people's rating diverge. Its like comparing Edge to OXM. When the "best FPS in years" is an 8.5, it gives you some context.
I think the game is a 8.5, still it's probably the best FPS in years.
Here are the things that I don't like
- The game is very, very linear. You play level after level, no backtracking, no discovering, just a shooter on rails *sigh*. I can't believe how little game developers (esp. on the PC side) have learned after all this years. (BTW, Metroid Prime is a good example how to avoid this and still be accessible.)
- Combat balancing is bad (Hard mode).
- Economy is bad. It's almost impossible to run out of cash in later levels.
- Plasmid variety is bad, many plasmids are simply weapons. A little bit more imagination would have been nice.
- Story is ok, but nothing to write home about. What Bioshock lacks are living and vivid characters. Someone to get emotionally attached to or someone you really want to defeat.
- In later levels splicers get more powerful but still look the same as in the earlier levels. Why? The game should provide some visual guidelines to their strength. Level 1 splicers should look a bit different from level 2,3,... splicers.
- As with most games you have a bunch of weapons but you end up using only 2 or 3, because many weapons are not powerful enough or even useless and you have plenty of ammo for all weapons anyway.
- Things like hacking and inventing are just add-ons instead of being required to survive.
- When you are half way through you have pretty much discovered anything there is to discover, gameplay-wise. From there on, things get pretty repetive.
- Apart from the Little Sister/Big Daddy relationship it add's nothing (gameplay-wise) compared to its spiritual predecessor System Shock which debuted in 1994. However, it's still better than most most FPS who seem unable to reach the level of a 13-year-old game. *cough*
I agree with you on almost every point. I wouldn't give it an 8.5 or claim it was the best FPS in years though. It was a very been-there-done-that affair for me. Extreme linearity, the standard weapons basically, hordes of respawning bad guys (uhg). I would've preferred less violence and more exploration. Have fewer bad guy encounters and make them more significant, unique, and challenging.I think the game is a 8.5, still it's probably the best FPS in years.
Here are the things that I don't like
- The game is very, very linear. You play level after level, no backtracking, no discovering, just a shooter on rails *sigh*. I can't believe how little game developers (esp. on the PC side) have learned after all this years. (BTW, Metroid Prime is a good example how to avoid this and still be accessible.)
- Combat balancing is bad (Hard mode).
- Economy is bad. It's almost impossible to run out of cash in later levels.
- Plasmid variety is bad, many plasmids are simply weapons. A little bit more imagination would have been nice.
- Story is ok, but nothing to write home about. What Bioshock lacks are living and vivid characters. Someone to get emotionally attached to or someone you really want to defeat.
- In later levels splicers get more powerful but still look the same as in the earlier levels. Why? The game should provide some visual guidelines to their strength. Level 1 splicers should look a bit different from level 2,3,... splicers.
- As with most games you have a bunch of weapons but you end up using only 2 or 3, because many weapons are not powerful enough or even useless and you have plenty of ammo for all weapons anyway.
- Things like hacking and inventing are just add-ons instead of being required to survive.
- When you are half way through you have pretty much discovered anything there is to discover, gameplay-wise. From there on, things get pretty repetive.
- Apart from the Little Sister/Big Daddy relationship it add's nothing (gameplay-wise) compared to its spiritual predecessor System Shock which debuted in 1994. However, it's still better than most most FPS who seem unable to reach the level of a 13-year-old game. *cough*