zelda - wind walker

yipchunyu

Newcomer
It just released in Hong Kong (faster than japan :p ) and the graphic style really impressed me. (even I played the demo in Japan in two weeks beforehand).
Anyway, I just want to know that is it really hard to create a game (i mean the graphic sytle) like this. There's are lots of other toon shading games but this game impressed me most. Is it really the strength of GC to do so (as ATI guys said in an interview)?
Sorry for my ignorance but just really want to know more about this. thx ;)
 
Firstly, there's no 'l' in Wind Waker. (misnaming of video games is a pet peeve, live with it)

Second, I don't remember exactly who it was but someone said that cel-shading is done 'differently' on GCN than any other platform.
 
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