For those who hungers for more eyecandy, I have a perpixel spotlights demo up on my site now:
http://esprit.campus.luth.se/~humus/?page=3D
http://esprit.campus.luth.se/~humus/?page=3D
Very interresting information Humus.Humus said:Well, most of my demo apps hardly uses 5% of the available CPU power, they are almost only dependent on the graphic card. However, I still can't make them only utilize like 5% of the CPU power. The problem is a OS limitation, the task switch resolution is too low. Whenever you put your thread to sleep to avoid consuming unneccesary CPU cycles it wont wake up soon enough. If you draw a frame, call Sleep(), draw a frame, call Sleep() and so on, you'll get a framerate of just below 20, simply because task switching aint working faster than that, regardless of CPU. If you want more than 20 fps, you'll have to consume every available CPU cycle.
I was thinking loud....Not sure what kind of answer you expected on the last question.