Since XNA common development environment covers a variety of target devices, including Longhorn PC, XBox1/2, PocketPC, and eventual Xboy, should MS extend it to cover CELL as well??? Simply treat CELL APUs like DX shaders and this approach could actually work.
Of course PSX3 will perform no better than Xbox Next under this scenario, but most developers will embrace this approach in the light of dearth of quality tools for PSX3...
Of course PSX3 will perform no better than Xbox Next under this scenario, but most developers will embrace this approach in the light of dearth of quality tools for PSX3...