Well so far I know that it's there and that it isn't as flexible as a geometry shader. You could use it to particle instancing but that is the only use that has been hinted at.
What I'm really wondering about is using it to do tessellation in games. We have seen a supposed example of it's use before the 360 launched and the use of displacement maps to accomplish it but we haven't really heard much about this outside of a more recent gamefest presentation. Microsoft has brought it up again so they must think that it can be used in games. I would like to ask if you guys think it will ever be used the way it was "intended" in games or is it likely a feature that will never really be used this generation?
What I'm really wondering about is using it to do tessellation in games. We have seen a supposed example of it's use before the 360 launched and the use of displacement maps to accomplish it but we haven't really heard much about this outside of a more recent gamefest presentation. Microsoft has brought it up again so they must think that it can be used in games. I would like to ask if you guys think it will ever be used the way it was "intended" in games or is it likely a feature that will never really be used this generation?
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