xbdestroya said:
Whatever the case, Sony faced the indomitable Nintendo when they entered the market, and still managed to turn a great profit that same gen (there are of course reasons we could debate there as well) - so I don't think establishing marketshare beach-heads is automatically linked to losses.
Not a very good example
Expensive ROMs, cutting off developers, the fabled (and crappy) "Dream Team" etc... The N64 had a lot of killer games, but it did not have enough support and thus a diverse enough library. You had lulls in releases and it shipped late.
Nintendo would have been indomitable if they had capitolized on their strengths. Their exclusives were killer... but they made things expensive for devs and got "snotty" with who and what could be on their platform. (e.g. Blood in MortalKombat!)
So Nintendo had devs LOOKING for another cash cow. Of course Nintendo sold 34M units and made a TON of money (along with a few devs with good relations) but they were not the monster they should have been. They key was developers, and Nintendo stuck their nose up and said, "We don't need them to make money!" And they were right--but at the cost of market leadership.
Sega? 32-Rex. Sega-CD. People did not have confidence... and Sega had decent support up front with some great titles (VF, Daytona, etc) but again--dev costs, difficulties with the hardware, a hesitant consumer base, etc...
So Sony had it easy in many respects. They still had to work at it, but developers found them a financially viable alternative and it turned into a mad success. Sony's marketing helped too! Good games + Good marketing + Unwise competition.
MS had to face the Sony monster and a more appealing Nintendo (who just absolutely controls their customers minds!) And MS did it the hard way with off the shelf parts.
The price of admission was NOT cheap. But MS is now the firm #2 in the market. Even more they have a TON of dev support. Xbox1 was, "Wait and see" from devs. Now? Everyone is jumping on board to support it. Well over 160 titles in development before launch... that is impressive. And consumers know they are about gaming on the Xbox now.
So I would expect a big turn around this gen. Smarter system design, consumer acceptance (consumer fan base!), large dev support.
I don't expect MS to lose 4B this gen. Actually, I would be shocked if in 5 years they have not at least broken even on Xbox 360. That is my expectation. 50-55M units and breaking even. Sony 90M. Nintendo? Depends on their games... about a solid 2nd console for those with money or a primary console for children or those wanting something offbeat.