SentinelQW
Newcomer
The X 360 maximum setup limited polygon performance: 500 million/sec
When system use a hardware tesselation, the performance: 250 million/sec
I know the real time hardware tesselation=micro polygons+displacement mapping technique
The question: 250 million hardware tesselated polygons detail, how many normal polygons in comparsion?
Theoreticaly, and real in game situations?
When system use a hardware tesselation, the performance: 250 million/sec
I know the real time hardware tesselation=micro polygons+displacement mapping technique
The question: 250 million hardware tesselated polygons detail, how many normal polygons in comparsion?
Theoreticaly, and real in game situations?